This is the complete list of members for PxScene, including all inherited members.
addActor(PxActor &actor, const PxBVHStructure *bvhStructure=NULL)=0 | PxScene | pure virtual |
addActors(PxActor *const *actors, PxU32 nbActors)=0 | PxScene | pure virtual |
addActors(const PxPruningStructure &pruningStructure)=0 | PxScene | pure virtual |
addAggregate(PxAggregate &aggregate)=0 | PxScene | pure virtual |
addArticulation(PxArticulationBase &articulation)=0 | PxScene | pure virtual |
addBroadPhaseRegion(const PxBroadPhaseRegion ®ion, bool populateRegion=false)=0 | PxScene | pure virtual |
addCollection(const PxCollection &collection)=0 | PxScene | pure virtual |
advance(physx::PxBaseTask *completionTask=0)=0 | PxScene | pure virtual |
checkQueries(bool block=false)=0 | PxScene | pure virtual |
checkResults(bool block=false)=0 | PxScene | pure virtual |
collide(PxReal elapsedTime, physx::PxBaseTask *completionTask=0, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0, bool controlSimulation=true)=0 | PxScene | pure virtual |
createBatchQuery(const PxBatchQueryDesc &desc)=0 | PxScene | pure virtual |
createClient()=0 | PxScene | pure virtual |
fetchCollision(bool block=false)=0 | PxScene | pure virtual |
fetchQueries(bool block=false)=0 | PxScene | pure virtual |
fetchResults(bool block=false, PxU32 *errorState=0)=0 | PxScene | pure virtual |
fetchResultsFinish(PxU32 *errorState=0)=0 | PxScene | pure virtual |
fetchResultsStart(const PxContactPairHeader *&contactPairs, PxU32 &nbContactPairs, bool block=false)=0 | PxScene | pure virtual |
flushQueryUpdates()=0 | PxScene | pure virtual |
flushSimulation(bool sendPendingReports=false)=0 | PxScene | pure virtual |
forceDynamicTreeRebuild(bool rebuildStaticStructure, bool rebuildDynamicStructure)=0 | PxScene | pure virtual |
getActiveActors(PxU32 &nbActorsOut)=0 | PxScene | pure virtual |
getActors(PxActorTypeFlags types, PxActor **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | pure virtual |
getAggregates(PxAggregate **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | pure virtual |
getArticulations(PxArticulationBase **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | pure virtual |
getBounceThresholdVelocity() const =0 | PxScene | pure virtual |
getBroadPhaseCallback() const =0 | PxScene | pure virtual |
getBroadPhaseCaps(PxBroadPhaseCaps &caps) const =0 | PxScene | pure virtual |
getBroadPhaseRegions(PxBroadPhaseRegionInfo *userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | pure virtual |
getBroadPhaseType() const =0 | PxScene | pure virtual |
getCCDContactModifyCallback() const =0 | PxScene | pure virtual |
getCCDMaxPasses() const =0 | PxScene | pure virtual |
getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | pure virtual |
getContactModifyCallback() const =0 | PxScene | pure virtual |
getContactReportStreamBufferSize() const =0 | PxScene | pure virtual |
getCpuDispatcher() const =0 | PxScene | pure virtual |
getDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2) const =0 | PxScene | pure virtual |
getDynamicStructure() const =0 | PxScene | pure virtual |
getDynamicTreeRebuildRateHint() const =0 | PxScene | pure virtual |
getFilterCallback() const =0 | PxScene | pure virtual |
getFilterShader() const =0 | PxScene | pure virtual |
getFilterShaderData() const =0 | PxScene | pure virtual |
getFilterShaderDataSize() const =0 | PxScene | pure virtual |
getFlags() const =0 | PxScene | pure virtual |
getFrictionOffsetThreshold() const =0 | PxScene | pure virtual |
getFrictionType() const =0 | PxScene | pure virtual |
getGpuDispatcher() const =0 | PxScene | pure virtual |
getGravity() const =0 | PxScene | pure virtual |
getLimits() const =0 | PxScene | pure virtual |
getMaxNbContactDataBlocksUsed() const =0 | PxScene | pure virtual |
getNbActors(PxActorTypeFlags types) const =0 | PxScene | pure virtual |
getNbAggregates() const =0 | PxScene | pure virtual |
getNbArticulations() const =0 | PxScene | pure virtual |
getNbBroadPhaseRegions() const =0 | PxScene | pure virtual |
getNbConstraints() const =0 | PxScene | pure virtual |
getNbContactDataBlocksUsed() const =0 | PxScene | pure virtual |
getPhysics()=0 | PxScene | pure virtual |
getRenderBuffer()=0 | PxScene | pure virtual |
getScenePvdClient()=0 | PxScene | pure virtual |
getSceneQueryStaticTimestamp() const =0 | PxScene | pure virtual |
getSceneQueryUpdateMode() const =0 | PxScene | pure virtual |
getSimulationEventCallback() const =0 | PxScene | pure virtual |
getSimulationStatistics(PxSimulationStatistics &stats) const =0 | PxScene | pure virtual |
getSolverBatchSize() const =0 | PxScene | pure virtual |
getStaticStructure() const =0 | PxScene | pure virtual |
getTaskManager() const =0 | PxScene | pure virtual |
getTimestamp() const =0 | PxScene | pure virtual |
getVisualizationCullingBox() const =0 | PxScene | pure virtual |
getVisualizationParameter(PxVisualizationParameter::Enum paramEnum) const =0 | PxScene | pure virtual |
getWakeCounterResetValue() const =0 | PxScene | pure virtual |
lockRead(const char *file=NULL, PxU32 line=0)=0 | PxScene | pure virtual |
lockWrite(const char *file=NULL, PxU32 line=0)=0 | PxScene | pure virtual |
overlap(const PxGeometry &geometry, const PxTransform &pose, PxOverlapCallback &hitCall, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL) const =0 | PxScene | pure virtual |
processCallbacks(physx::PxBaseTask *continuation)=0 | PxScene | pure virtual |
PxScene() | PxScene | inlineprotected |
raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxRaycastCallback &hitCall, PxHitFlags hitFlags=PxHitFlags(PxHitFlag::eDEFAULT), const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL) const =0 | PxScene | pure virtual |
release()=0 | PxScene | pure virtual |
removeActor(PxActor &actor, bool wakeOnLostTouch=true)=0 | PxScene | pure virtual |
removeActors(PxActor *const *actors, PxU32 nbActors, bool wakeOnLostTouch=true)=0 | PxScene | pure virtual |
removeAggregate(PxAggregate &aggregate, bool wakeOnLostTouch=true)=0 | PxScene | pure virtual |
removeArticulation(PxArticulationBase &articulation, bool wakeOnLostTouch=true)=0 | PxScene | pure virtual |
removeBroadPhaseRegion(PxU32 handle)=0 | PxScene | pure virtual |
resetFiltering(PxActor &actor)=0 | PxScene | pure virtual |
resetFiltering(PxRigidActor &actor, PxShape *const *shapes, PxU32 shapeCount)=0 | PxScene | pure virtual |
sceneQueriesUpdate(physx::PxBaseTask *completionTask=NULL, bool controlSimulation=true)=0 | PxScene | pure virtual |
setBounceThresholdVelocity(const PxReal t)=0 | PxScene | pure virtual |
setBroadPhaseCallback(PxBroadPhaseCallback *callback)=0 | PxScene | pure virtual |
setCCDContactModifyCallback(PxCCDContactModifyCallback *callback)=0 | PxScene | pure virtual |
setCCDMaxPasses(PxU32 ccdMaxPasses)=0 | PxScene | pure virtual |
setContactModifyCallback(PxContactModifyCallback *callback)=0 | PxScene | pure virtual |
setDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2, const PxDominanceGroupPair &dominance)=0 | PxScene | pure virtual |
setDynamicTreeRebuildRateHint(PxU32 dynamicTreeRebuildRateHint)=0 | PxScene | pure virtual |
setFilterShaderData(const void *data, PxU32 dataSize)=0 | PxScene | pure virtual |
setFlag(PxSceneFlag::Enum flag, bool value)=0 | PxScene | pure virtual |
setFrictionType(PxFrictionType::Enum frictionType)=0 | PxScene | pure virtual |
setGravity(const PxVec3 &vec)=0 | PxScene | pure virtual |
setLimits(const PxSceneLimits &limits)=0 | PxScene | pure virtual |
setNbContactDataBlocks(PxU32 numBlocks)=0 | PxScene | pure virtual |
setSceneQueryUpdateMode(PxSceneQueryUpdateMode::Enum updateMode)=0 | PxScene | pure virtual |
setSimulationEventCallback(PxSimulationEventCallback *callback)=0 | PxScene | pure virtual |
setSolverBatchSize(PxU32 solverBatchSize)=0 | PxScene | pure virtual |
setVisualizationCullingBox(const PxBounds3 &box)=0 | PxScene | pure virtual |
setVisualizationParameter(PxVisualizationParameter::Enum param, PxReal value)=0 | PxScene | pure virtual |
shiftOrigin(const PxVec3 &shift)=0 | PxScene | pure virtual |
simulate(PxReal elapsedTime, physx::PxBaseTask *completionTask=NULL, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0, bool controlSimulation=true)=0 | PxScene | pure virtual |
sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSweepCallback &hitCall, PxHitFlags hitFlags=PxHitFlags(PxHitFlag::eDEFAULT), const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.f) const =0 | PxScene | pure virtual |
unlockRead()=0 | PxScene | pure virtual |
unlockWrite()=0 | PxScene | pure virtual |
userData | PxScene | |
~PxScene() | PxScene | inlineprotectedvirtual |