PxSmoothNormals.h
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29 
30 
31 #ifndef PX_PHYSICS_EXTENSIONS_SMOOTH_NORMALS_H
32 #define PX_PHYSICS_EXTENSIONS_SMOOTH_NORMALS_H
33 
38 
57 PX_C_EXPORT bool PX_CALL_CONV PxBuildSmoothNormals(physx::PxU32 nbTris, physx::PxU32 nbVerts, const physx::PxVec3* verts,
58  const physx::PxU32* dFaces, const physx::PxU16* wFaces, physx::PxVec3* normals, bool flip);
59 
61 #endif
#define PX_C_EXPORT
Definition: Pxc.h:54
#define PX_CALL_CONV
Definition: PxPreprocessor.h:328
uint32_t PxU32
Definition: PxSimpleTypes.h:71
PX_C_EXPORT bool PX_CALL_CONV PxBuildSmoothNormals(physx::PxU32 nbTris, physx::PxU32 nbVerts, const physx::PxVec3 *verts, const physx::PxU32 *dFaces, const physx::PxU16 *wFaces, physx::PxVec3 *normals, bool flip)
Builds smooth vertex normals over a mesh.
uint16_t PxU16
Definition: PxSimpleTypes.h:73