PxSceneLock.h
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29 
30 
31 #ifndef PX_PHYSICS_NX_SCENELOCK
32 #define PX_PHYSICS_NX_SCENELOCK
33 
37 #include "PxPhysXConfig.h"
38 #include "PxScene.h"
39 
40 #if !PX_DOXYGEN
41 namespace physx
42 {
43 #endif
44 
56 {
58  PxSceneReadLock& operator=(const PxSceneReadLock&);
59 
60 public:
61 
68  PxSceneReadLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
69  : mScene(scene)
70  {
71  mScene.lockRead(file, line);
72  }
73 
75  {
76  mScene.unlockRead();
77  }
78 
79 private:
80 
82 };
83 
95 {
97  PxSceneWriteLock& operator=(const PxSceneWriteLock&);
98 
99 public:
100 
107  PxSceneWriteLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
108  : mScene(scene)
109  {
110  mScene.lockWrite(file, line);
111  }
112 
114  {
115  mScene.unlockWrite();
116  }
117 
118 private:
119 
121 };
122 
123 
124 #if !PX_DOXYGEN
125 } // namespace physx
126 #endif
127 
129 #endif
Definition: GuContactBuffer.h:37
~PxSceneReadLock()
Definition: PxSceneLock.h:74
A scene is a collection of bodies and constraints which can interact.
Definition: PxScene.h:169
RAII wrapper for the PxScene read lock.
Definition: PxSceneLock.h:55
RAII wrapper for the PxScene write lock.
Definition: PxSceneLock.h:94
PxSceneReadLock(PxScene &scene, const char *file=NULL, PxU32 line=0)
Constructor.
Definition: PxSceneLock.h:68
PxScene & mScene
Definition: PxSceneLock.h:120
~PxSceneWriteLock()
Definition: PxSceneLock.h:113
uint32_t PxU32
Definition: Px.h:48
PxScene & mScene
Definition: PxSceneLock.h:81
PxSceneWriteLock(PxScene &scene, const char *file=NULL, PxU32 line=0)
Constructor.
Definition: PxSceneLock.h:107