PxDefaultCpuDispatcher.h
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_EXTENSIONS_DEFAULT_CPU_DISPATCHER_H
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#define PX_PHYSICS_EXTENSIONS_DEFAULT_CPU_DISPATCHER_H
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#include "
common/PxPhysXCommonConfig.h
"
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#include "
task/PxCpuDispatcher.h
"
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#if !PX_DOXYGEN
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namespace
physx
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{
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#endif
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class
PxDefaultCpuDispatcher
:
public
PxCpuDispatcher
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{
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public
:
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virtual
void
release() = 0;
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virtual
void
setRunProfiled(
bool
runProfiled) = 0;
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virtual
bool
getRunProfiled()
const
= 0;
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};
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PxDefaultCpuDispatcher
*
PxDefaultCpuDispatcherCreate
(
PxU32
numThreads,
PxU32
* affinityMasks = NULL);
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#if !PX_DOXYGEN
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}
// namespace physx
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#endif
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#endif
physx
Definition:
GuContactBuffer.h:37
PxPhysXCommonConfig.h
PxCpuDispatcher.h
PxDefaultCpuDispatcherCreate
PxDefaultCpuDispatcher * PxDefaultCpuDispatcherCreate(PxU32 numThreads, PxU32 *affinityMasks=NULL)
Create default dispatcher, extensions SDK needs to be initialized first.
PxU32
uint32_t PxU32
Definition:
Px.h:48
PxDefaultCpuDispatcher
A default implementation for a CPU task dispatcher.
Definition:
PxDefaultCpuDispatcher.h:50
include
extensions
PxDefaultCpuDispatcher.h
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