PxCollectionExt.h
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29 
30 
31 #ifndef PX_COLLECTION_EXT_H
32 #define PX_COLLECTION_EXT_H
33 
37 #include "PxPhysXConfig.h"
38 #include "common/PxCollection.h"
39 
40 #if !PX_DOXYGEN
41 namespace physx
42 {
43 #endif
44 
46  {
47  public:
65  static void releaseObjects(PxCollection& collection, bool releaseExclusiveShapes = true);
66 
76  static void remove(PxCollection& collection, PxType concreteType, PxCollection* to = NULL);
77 
78 
93  static PxCollection* createCollection(PxPhysics& physics);
94 
111  static PxCollection* createCollection(PxScene& scene);
112  };
113 
114 #if !PX_DOXYGEN
115 } // namespace physx
116 #endif
117 
119 #endif
Definition: GuContactBuffer.h:37
A scene is a collection of bodies and constraints which can interact.
Definition: PxScene.h:169
PxU16 PxType
Definition: PxBase.h:49
Collection class for serialization.
Definition: PxCollection.h:105
Abstract singleton factory class used for instancing objects in the Physics SDK.
Definition: PxPhysics.h:71
Definition: PxCollectionExt.h:45