PxMeshFlag Struct Reference
[Geomutils]
Enum with flag values to be used in
PxSimpleTriangleMesh::flags.
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#include <PxSimpleTriangleMesh.h>
List of all members.
Detailed Description
Enum with flag values to be used in
PxSimpleTriangleMesh::flags.
Member Enumeration Documentation
- Enumerator:
-
eFLIPNORMALS |
Specifies if the SDK should flip normals.
The PhysX libraries assume that the face normal of a triangle with vertices [a,b,c] can be computed as: edge1 = b-a edge2 = c-a face_normal = edge1 x edge2.
Note: This is the same as a counterclockwise winding in a right handed coordinate system or alternatively a clockwise winding order in a left handed coordinate system.
If this does not match the winding order for your triangles, raise the below flag. |
e16_BIT_INDICES |
Denotes the use of 16-bit vertex indices. |
The documentation for this struct was generated from the following file: