#include <PxVehicleDrive4W.h>
Public Member Functions | |
void | free () |
Deallocate a PxVehicleDrive4W instance. | |
void | setup (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxVehicleDriveSimData4W &driveData, const PxU32 nbNonDrivenWheels) |
Set up a vehicle using simulation data for the wheels and drive model. | |
void | setToRestState () |
Set a vehicle to its rest state. Aside from the rigid body transform, this will set the vehicle and rigid body to the state they were in immediately after setup or create. | |
PxVehicleDrive4W (PxBaseFlags baseFlags) | |
virtual const char * | getConcreteTypeName () const |
Returns string name of dynamic type. | |
Static Public Member Functions | |
static PxVehicleDrive4W * | allocate (const PxU32 nbWheels) |
Allocate a PxVehicleDrive4W instance for a 4WDrive vehicle with nbWheels (= 4 + number of un-driven wheels). | |
static PxVehicleDrive4W * | create (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxVehicleDriveSimData4W &driveData, const PxU32 nbNonDrivenWheels) |
Allocate and set up a vehicle using simulation data for the wheels and drive model. | |
static PxVehicleDrive4W * | createObject (PxU8 *&address, PxDeserializationContext &context) |
static void | getBinaryMetaData (PxOutputStream &stream) |
Public Attributes | |
PxVehicleDriveSimData4W | mDriveSimData |
Simulation data that describes the configuration of the vehicle's drive model. | |
Protected Member Functions | |
PxVehicleDrive4W () | |
~PxVehicleDrive4W () | |
virtual bool | isKindOf (const char *name) const |
Returns whether a given type name matches with the type of this instance. | |
Private Member Functions | |
bool | isValid () const |
Test if the instanced dynamics and configuration data has legal values. | |
Friends | |
class | PxVehicleUpdate |
PxVehicleDrive4W::PxVehicleDrive4W | ( | ) | [protected] |
PxVehicleDrive4W::~PxVehicleDrive4W | ( | ) | [inline, protected] |
PxVehicleDrive4W::PxVehicleDrive4W | ( | PxBaseFlags | baseFlags | ) | [inline] |
static PxVehicleDrive4W* PxVehicleDrive4W::allocate | ( | const PxU32 | nbWheels | ) | [static] |
Allocate a PxVehicleDrive4W instance for a 4WDrive vehicle with nbWheels (= 4 + number of un-driven wheels).
[in] | nbWheels | is the number of vehicle wheels (= 4 + number of un-driven wheels) |
static PxVehicleDrive4W* PxVehicleDrive4W::create | ( | PxPhysics * | physics, | |
PxRigidDynamic * | vehActor, | |||
const PxVehicleWheelsSimData & | wheelsData, | |||
const PxVehicleDriveSimData4W & | driveData, | |||
const PxU32 | nbNonDrivenWheels | |||
) | [static] |
Allocate and set up a vehicle using simulation data for the wheels and drive model.
[in] | physics | is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle. |
[in] | vehActor | is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK. |
[in] | wheelsData | describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data. |
[in] | driveData | describes the properties of the vehicle's drive model (gears/engine/clutch/differential/autobox). The vehicle instance takes a copy of this data. |
[in] | nbNonDrivenWheels | is the number of wheels on the vehicle that cannot be connected to the differential (= numWheels - 4). |
wheelsData must contain data for at least 4 wheels. Unwanted wheels can be disabled with PxVehicleWheelsSimData::disableWheel after calling setup.
static PxVehicleDrive4W* PxVehicleDrive4W::createObject | ( | PxU8 *& | address, | |
PxDeserializationContext & | context | |||
) | [static] |
void PxVehicleDrive4W::free | ( | ) |
static void PxVehicleDrive4W::getBinaryMetaData | ( | PxOutputStream & | stream | ) | [static] |
Reimplemented from PxVehicleDrive.
virtual const char* PxVehicleDrive4W::getConcreteTypeName | ( | ) | const [inline, virtual] |
Returns string name of dynamic type.
Reimplemented from PxVehicleDrive.
virtual bool PxVehicleDrive4W::isKindOf | ( | const char * | superClass | ) | const [inline, protected, virtual] |
Returns whether a given type name matches with the type of this instance.
Reimplemented from PxVehicleDrive.
References PxBase::isKindOf().
bool PxVehicleDrive4W::isValid | ( | ) | const [private] |
Test if the instanced dynamics and configuration data has legal values.
Reimplemented from PxVehicleDrive.
void PxVehicleDrive4W::setToRestState | ( | ) |
Set a vehicle to its rest state. Aside from the rigid body transform, this will set the vehicle and rigid body to the state they were in immediately after setup or create.
Reimplemented from PxVehicleDrive.
void PxVehicleDrive4W::setup | ( | PxPhysics * | physics, | |
PxRigidDynamic * | vehActor, | |||
const PxVehicleWheelsSimData & | wheelsData, | |||
const PxVehicleDriveSimData4W & | driveData, | |||
const PxU32 | nbNonDrivenWheels | |||
) |
Set up a vehicle using simulation data for the wheels and drive model.
[in] | physics | is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle. |
[in] | vehActor | is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK. |
[in] | wheelsData | describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data. |
[in] | driveData | describes the properties of the vehicle's drive model (gears/engine/clutch/differential/autobox). The vehicle instance takes a copy of this data. |
[in] | nbNonDrivenWheels | is the number of wheels on the vehicle that cannot be connected to the differential (= numWheels - 4). |
wheelsData must contain data for at least 4 wheels. Unwanted wheels can be disabled with PxVehicleWheelsSimData::disableWheel after calling setup.
friend class PxVehicleUpdate [friend] |
Reimplemented from PxVehicleDrive.