#include <PxDefaultSimulationFilterShader.h>
Public Member Functions | |
PX_INLINE | PxGroupsMask () |
PX_INLINE | ~PxGroupsMask () |
Public Attributes | |
PxU16 | bits0 |
PxU16 | bits1 |
PxU16 | bits2 |
PxU16 | bits3 |
The collision filtering equation for 2 objects o0 and o1 is:
(G0 op0 K0) op2 (G1 op1 K1) == b
with
If the filtering equation is true, collision detection is enabled.
PX_INLINE PxGroupsMask::PxGroupsMask | ( | ) | [inline] |
PX_INLINE PxGroupsMask::~PxGroupsMask | ( | ) | [inline] |
PxU16 PxGroupsMask::bits0 |
PxU16 PxGroupsMask::bits1 |
PxU16 PxGroupsMask::bits2 |
PxU16 PxGroupsMask::bits3 |