PxVolumeCache.h

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00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 #ifndef PX_PHYSICS_NX_VOLUMECACHE
00031 #define PX_PHYSICS_NX_VOLUMECACHE
00032 
00036 #include "PxScene.h"
00037 #include "geometry/PxGeometryHelpers.h"
00038 
00039 #if !PX_DOXYGEN
00040 namespace physx
00041 {
00042 #endif
00043 
00053 class PX_DEPRECATED PxVolumeCache
00054 {
00055 public:
00063     struct Iterator
00064     {
00073         virtual void processShapes(PxU32 count, const PxActorShape* actorShapePairs) = 0;
00074 
00080         virtual void finalizeQuery() {}
00081     protected:
00082         virtual ~Iterator() {}
00083     };
00084 
00085 
00091     enum FillStatus
00092     {
00097         FILL_OK,
00098 
00107         FILL_OVER_MAX_COUNT,
00108 
00115         FILL_UNSUPPORTED_GEOMETRY_TYPE,
00116 
00121         FILL_OUT_OF_MEMORY
00122     };
00123 
00134     virtual FillStatus fill(const PxGeometry& cacheVolume, const PxTransform& pose) = 0;
00135     
00143     virtual bool isValid() const = 0;
00144 
00151     virtual void invalidate() = 0;
00152 
00160     virtual bool getCacheVolume(PxGeometryHolder& resultVolume, PxTransform& resultPose) = 0;
00161 
00167     virtual PxI32 getNbCachedShapes() = 0;
00168 
00174     virtual void release() = 0;
00175 
00185     virtual void forEach(Iterator& iter) = 0; 
00186 
00194     virtual void setMaxNbStaticShapes(PxU32 maxCount) = 0;
00195 
00203     virtual void setMaxNbDynamicShapes(PxU32 maxCount) = 0;
00204 
00210     virtual PxU32 getMaxNbStaticShapes() = 0;
00211 
00217     virtual PxU32 getMaxNbDynamicShapes() = 0;
00218 
00238     virtual bool raycast(
00239         const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
00240         PxRaycastCallback& hitCall, PxHitFlags hitFlags = PxHitFlags(PxHitFlag::eDEFAULT),
00241         const PxQueryFilterData& filterData = PxQueryFilterData(), PxQueryFilterCallback* filterCall = NULL) const = 0;
00242 
00262     virtual bool sweep(
00263         const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
00264         PxSweepCallback& hitCall, PxHitFlags hitFlags = PxHitFlag::eDEFAULT,
00265         const PxQueryFilterData& filterData = PxQueryFilterData(), PxQueryFilterCallback* filterCall = NULL,
00266         const PxReal inflation = 0.f) const = 0;
00267 
00268 
00283     virtual bool overlap(
00284         const PxGeometry& geometry, const PxTransform& pose, PxOverlapCallback& hitCall,
00285         const PxQueryFilterData& filterData = PxQueryFilterData(), PxQueryFilterCallback* filterCall = NULL) const = 0;
00286 
00287 protected:
00288     virtual ~PxVolumeCache() {}
00289 }; // class PxVolumeCache
00290 
00291 #if !PX_DOXYGEN
00292 } // namespace physx
00293 #endif
00294 
00296 #endif


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