00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_SCENELOCK 00032 #define PX_PHYSICS_NX_SCENELOCK 00033 00037 #include "PxPhysXConfig.h" 00038 #include "PxScene.h" 00039 00040 #if !PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00055 class PxSceneReadLock 00056 { 00057 PxSceneReadLock(const PxSceneReadLock&); 00058 PxSceneReadLock& operator=(const PxSceneReadLock&); 00059 00060 public: 00061 00068 PxSceneReadLock(PxScene& scene, const char* file=NULL, PxU32 line=0) 00069 : mScene(scene) 00070 { 00071 mScene.lockRead(file, line); 00072 } 00073 00074 ~PxSceneReadLock() 00075 { 00076 mScene.unlockRead(); 00077 } 00078 00079 private: 00080 00081 PxScene& mScene; 00082 }; 00083 00094 class PxSceneWriteLock 00095 { 00096 PxSceneWriteLock(const PxSceneWriteLock&); 00097 PxSceneWriteLock& operator=(const PxSceneWriteLock&); 00098 00099 public: 00100 00107 PxSceneWriteLock(PxScene& scene, const char* file=NULL, PxU32 line=0) 00108 : mScene(scene) 00109 { 00110 mScene.lockWrite(file, line); 00111 } 00112 00113 ~PxSceneWriteLock() 00114 { 00115 mScene.unlockWrite(); 00116 } 00117 00118 private: 00119 00120 PxScene& mScene; 00121 }; 00122 00123 00124 #if !PX_DOXYGEN 00125 } // namespace physx 00126 #endif 00127 00129 #endif