PxRigidBodyExt.h

Go to the documentation of this file.
00001 //
00002 // Redistribution and use in source and binary forms, with or without
00003 // modification, are permitted provided that the following conditions
00004 // are met:
00005 //  * Redistributions of source code must retain the above copyright
00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
00017 // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_EXTENSIONS_RIGIDBODY_H
00032 #define PX_PHYSICS_EXTENSIONS_RIGIDBODY_H
00033 
00037 #include "PxPhysXConfig.h"
00038 #include "PxRigidBody.h"
00039 #include "PxQueryReport.h"
00040 #include "PxQueryFiltering.h"
00041 #include "extensions/PxMassProperties.h"
00042 
00043 #if !PX_DOXYGEN
00044 namespace physx
00045 {
00046 #endif
00047 
00048 class PxScene;
00049 struct PxQueryCache;
00050 class PxShape;
00051 
00058 class PxRigidBodyExt
00059 {
00060 public:
00094     static      bool            updateMassAndInertia(PxRigidBody& body, const PxReal* shapeDensities, PxU32 shapeDensityCount, const PxVec3* massLocalPose = NULL, bool includeNonSimShapes = false);
00095 
00096 
00110     static      bool            updateMassAndInertia(PxRigidBody& body, PxReal density, const PxVec3* massLocalPose = NULL, bool includeNonSimShapes = false);
00111     
00112 
00134     static      bool            setMassAndUpdateInertia(PxRigidBody& body, const PxReal* shapeMasses, PxU32 shapeMassCount, const PxVec3* massLocalPose = NULL, bool includeNonSimShapes = false);
00135 
00136 
00155     static      bool            setMassAndUpdateInertia(PxRigidBody& body, PxReal mass, const PxVec3* massLocalPose = NULL, bool includeNonSimShapes = false);
00156 
00157 
00167     static      PxMassProperties    computeMassPropertiesFromShapes(const PxShape* const* shapes, PxU32 shapeCount);
00168     
00169 
00196     static      void            addForceAtPos(PxRigidBody& body, const PxVec3& force, const PxVec3& pos, PxForceMode::Enum mode = PxForceMode::eFORCE, bool wakeup = true);
00197 
00224     static      void            addForceAtLocalPos(PxRigidBody& body, const PxVec3& force, const PxVec3& pos, PxForceMode::Enum mode = PxForceMode::eFORCE, bool wakeup = true);
00225 
00252     static      void            addLocalForceAtPos(PxRigidBody& body, const PxVec3& force, const PxVec3& pos, PxForceMode::Enum mode = PxForceMode::eFORCE, bool wakeup = true);
00253 
00280     static      void            addLocalForceAtLocalPos(PxRigidBody& body, const PxVec3& force, const PxVec3& pos, PxForceMode::Enum mode = PxForceMode::eFORCE, bool wakeup = true);
00281 
00292     static      PxVec3          getVelocityAtPos(const PxRigidBody& body, const PxVec3& pos);
00293 
00304     static      PxVec3          getLocalVelocityAtLocalPos(const PxRigidBody& body, const PxVec3& pos);
00305 
00316     static      PxVec3          getVelocityAtOffset(const PxRigidBody& body, const PxVec3& pos);
00317 
00318 
00347     static      bool            linearSweepSingle(
00348                                     PxRigidBody& body, PxScene& scene, const PxVec3& unitDir, const PxReal distance,
00349                                     PxHitFlags outputFlags,
00350                                     PxSweepHit& closestHit, PxU32& shapeIndex,
00351                                     const PxQueryFilterData& filterData = PxQueryFilterData(),
00352                                     PxQueryFilterCallback* filterCall = NULL,
00353                                     const PxQueryCache* cache = NULL,
00354                                     const PxReal inflation=0.0f);
00355 
00388     static      PxU32           linearSweepMultiple(
00389                                     PxRigidBody& body, PxScene& scene, const PxVec3& unitDir, const PxReal distance,
00390                                     PxHitFlags outputFlags,
00391                                     PxSweepHit* touchHitBuffer, PxU32* touchHitShapeIndices, PxU32 touchHitBufferSize,
00392                                     PxSweepHit& block, PxI32& blockingShapeIndex, bool& overflow,
00393                                     const PxQueryFilterData& filterData = PxQueryFilterData(),
00394                                     PxQueryFilterCallback* filterCall = NULL,
00395                                     const PxQueryCache* cache = NULL, const PxReal inflation = 0.0f);
00396 
00397 
00413     static      void            computeVelocityDeltaFromImpulse(const PxRigidBody& body, const PxVec3& impulsiveForce, const PxVec3& impulsiveTorque, PxVec3& deltaLinearVelocity, PxVec3& deltaAngularVelocity);
00414 
00432     static void                 computeVelocityDeltaFromImpulse(const PxRigidBody& body, const PxTransform& globalPose, const PxVec3& point, const PxVec3& impulse, const PxReal invMassScale, 
00433                                                         const PxReal invInertiaScale, PxVec3& deltaLinearVelocity, PxVec3& deltaAngularVelocity);
00434 
00449     static void                 computeLinearAngularImpulse(const PxRigidBody& body, const PxTransform& globalPose, const PxVec3& point, const PxVec3& impulse, const PxReal invMassScale, 
00450                                                         const PxReal invInertiaScale, PxVec3& linearImpulse, PxVec3& angularImpulse);
00451 
00452 
00453 };
00454 
00455 #if !PX_DOXYGEN
00456 } // namespace physx
00457 #endif
00458 
00460 #endif


Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com