00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_CLOTH_TYPES 00032 #define PX_PHYSICS_NX_CLOTH_TYPES 00033 00040 #include "PxPhysXConfig.h" 00041 #include "foundation/PxFlags.h" 00042 00043 #include "foundation/PxVec3.h" 00044 00045 #if !PX_DOXYGEN 00046 namespace physx 00047 { 00048 #endif 00049 00058 struct PX_DEPRECATED PxClothFlag 00059 { 00060 enum Enum 00061 { 00062 eDEFAULT = 0, 00063 eCUDA = (1<<0), 00064 eGPU PX_DEPRECATED = eCUDA, 00065 eSWEPT_CONTACT = (1<<2), 00066 eSCENE_COLLISION = (1<<3), 00067 eCOUNT = 4 // internal use only 00068 }; 00069 }; 00070 00071 typedef PxFlags<PxClothFlag::Enum,PxU16> PxClothFlags; 00072 PX_FLAGS_OPERATORS(PxClothFlag::Enum, PxU16) 00073 00074 00083 struct PX_DEPRECATED PxClothParticle 00084 { 00085 PxVec3 pos; 00086 PxReal invWeight; 00087 00091 PxClothParticle() {} 00092 PxClothParticle(const PxVec3& pos_, PxReal invWeight_) 00093 : pos(pos_), invWeight(invWeight_){} 00094 }; 00095 00102 struct PX_DEPRECATED PxClothParticleMotionConstraint 00103 { 00104 PxVec3 pos; 00105 PxReal radius; 00106 00110 PxClothParticleMotionConstraint() {} 00111 PxClothParticleMotionConstraint(const PxVec3& p, PxReal r) 00112 : pos(p), radius(r){} 00113 }; 00114 00121 struct PX_DEPRECATED PxClothParticleSeparationConstraint 00122 { 00123 PxVec3 pos; 00124 PxReal radius; 00125 00129 PxClothParticleSeparationConstraint() {} 00130 PxClothParticleSeparationConstraint(const PxVec3& p, PxReal r) 00131 : pos(p), radius(r){} 00132 }; 00133 00134 #if !PX_DOXYGEN 00135 } // namespace physx 00136 #endif 00137 00139 #endif