00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_CLOTHMESHDESC 00032 #define PX_PHYSICS_NX_CLOTHMESHDESC 00033 00037 #include "common/PxPhysXCommonConfig.h" 00038 #include "geometry/PxSimpleTriangleMesh.h" 00039 00040 #if !PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00053 class PX_DEPRECATED PxClothMeshDesc 00054 { 00055 public: 00056 00060 PxBoundedData points; 00061 00069 PxBoundedData invMasses; 00070 00085 PxBoundedData triangles; 00086 00101 PxBoundedData quads; 00102 00106 PxMeshFlags flags; 00107 00111 PX_INLINE PxClothMeshDesc(); 00115 PX_INLINE void setToDefault(); 00120 PX_INLINE bool isValid() const; 00121 }; 00122 00123 PX_INLINE PxClothMeshDesc::PxClothMeshDesc() //constructor sets to default 00124 { 00125 } 00126 00127 PX_INLINE void PxClothMeshDesc::setToDefault() 00128 { 00129 *this = PxClothMeshDesc(); 00130 } 00131 00132 PX_INLINE bool PxClothMeshDesc::isValid() const 00133 { 00134 if(points.count < 3) //at least 1 trig's worth of points 00135 return false; 00136 if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES) 00137 return false; 00138 if(!points.data) 00139 return false; 00140 if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data 00141 return false; 00142 00143 if(invMasses.data && invMasses.stride < sizeof(float)) 00144 return false; 00145 if(invMasses.data && invMasses.count != points.count) 00146 return false; 00147 00148 if (!triangles.count && !quads.count) // no support for non-indexed mesh 00149 return false; 00150 if (triangles.count && !triangles.data) 00151 return false; 00152 if (quads.count && !quads.data) 00153 return false; 00154 00155 PxU32 indexSize = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16) : sizeof(PxU32); 00156 if(triangles.count && triangles.stride < indexSize*3) 00157 return false; 00158 if(quads.count && quads.stride < indexSize*4) 00159 return false; 00160 00161 return true; 00162 } 00163 00164 #if !PX_DOXYGEN 00165 } // namespace physx 00166 #endif 00167 00169 #endif