PxVehicleWheels Member List

This is the complete list of members for PxVehicleWheels, including all inherited members.

computeByteSize(const PxU32 nbWheels4)PxVehicleWheelsprotectedstatic
computeForwardSpeed() const PxVehicleWheels
computeSidewaysSpeed() const PxVehicleWheels
exportExtraData(PxSerializationContext &)PxVehicleWheelsvirtual
free()PxVehicleWheelsprotected
getBaseFlags() const PxBaseinline
getBinaryMetaData(PxOutputStream &stream)PxVehicleWheelsstatic
getConcreteType() const PxBaseinline
getConcreteTypeName() const PxVehicleWheelsinlinevirtual
getNbNonDrivenWheels() const PxVehicleWheelsinline
getRigidDynamicActor()PxVehicleWheelsinline
getRigidDynamicActor() const PxVehicleWheelsinline
getVehicleType() const PxVehicleWheelsinline
importExtraData(PxDeserializationContext &)PxVehicleWheels
is()PxBaseinline
is() const PxBaseinline
isKindOf(const char *name) const PxVehicleWheelsinlinevirtual
isReleasable() const PxBaseinlinevirtual
isValid() const PxVehicleWheelsprotected
mActorPxVehicleWheelsprotected
mBaseFlagsPxBaseprotected
mConcreteTypePxBaseprotected
mNbNonDrivenWheelsPxVehicleWheelsprivate
mOnConstraintReleaseCounterPxVehicleWheelsprivate
mPadPxVehicleWheelsprotected
mTypePxVehicleWheelsprotected
mWheelsDynDataPxVehicleWheels
mWheelsSimDataPxVehicleWheels
patchupPointers(PxVehicleWheels *veh, PxU8 *ptr, const PxU32 nbWheels4, const PxU32 nbWheels, bool renew=true)PxVehicleWheelsprotectedstatic
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBaseinlineprotected
PxBase(PxBaseFlags baseFlags)PxBaseinlineprotected
PxVehicleConstraintShader classPxVehicleWheelsfriend
PxVehicleUpdate classPxVehicleWheelsfriend
PxVehicleWheels(PxType concreteType, PxBaseFlags baseFlags)PxVehicleWheelsinline
PxVehicleWheels(PxBaseFlags baseFlags)PxVehicleWheelsinline
release()PxVehicleWheelsinlinevirtual
requires(PxProcessPxBaseCallback &c)PxVehicleWheelsvirtual
resolveReferences(PxDeserializationContext &)PxVehicleWheels
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBaseinline
setBaseFlags(PxBaseFlags inFlags)PxBaseinline
setToRestState()PxVehicleWheelsprotected
setup(PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxU32 nbDrivenWheels, const PxU32 nbNonDrivenWheels)PxVehicleWheelsprotected
typeMatch() const PxBaseinlineprotected
~PxBase()PxBaseinlineprotectedvirtual
~PxVehicleWheels()PxVehicleWheelsinlinevirtual


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