PxVehicleUtil.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 #ifndef PX_VEHICLE_UTILHELPER_H
14 #define PX_VEHICLE_UTILHELPER_H
15 
19 #ifndef PX_DOXYGEN
20 namespace physx
21 {
22 #endif
23 
24 class PxVehicleWheels;
26 
39 bool PxVehicleIsInAir(const PxVehicleWheelQueryResult& vehWheelQueryResults);
40 
41 
42 #ifndef PX_DOXYGEN
43 } // namespace physx
44 #endif
45 
47 #endif //PX_VEHICLE_UTILHELPER_H


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