PxStringTable.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_STRING_TABLE_H
15 #define PX_STRING_TABLE_H
16 
17 
22 #ifndef PX_DOXYGEN
23 namespace physx
24 {
25 #endif
26 
31 {
32 protected:
33  virtual ~PxStringTable(){}
34 public:
42  virtual const char* allocateStr( const char* inSrc ) = 0;
43 
47  virtual void release() = 0;
48 };
49 
50 #ifndef PX_DOXYGEN
51 } // namespace physx
52 #endif
53 
55 #endif


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