PxPhysicsInsertionCallback.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK
15 #define PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK
16 
17 #include "PxBase.h"
18 
23 #ifndef PX_DOXYGEN
24 namespace physx
25 {
26 #endif
27 
43  {
44  public:
46 
52  virtual bool insertObject(PxBase& obj) = 0;
53 
54  protected:
56  };
57 
58 
59 #ifndef PX_DOXYGEN
60 } // namespace physx
61 #endif
62 
64 #endif


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