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particles
PxParticleFlag.h
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/*
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* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation
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* and any modifications thereto. Any use, reproduction, disclosure or
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* distribution of this software and related documentation without an express
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* license agreement from NVIDIA CORPORATION is strictly prohibited.
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*/
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PARTICLE_FLAG
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#define PX_PARTICLE_FLAG
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#ifndef PX_DOXYGEN
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namespace
physx
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{
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#endif
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struct
PxParticleFlag
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{
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enum
Enum
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{
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eVALID = (1<<0),
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eCOLLISION_WITH_STATIC = (1<<1),
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eCOLLISION_WITH_DYNAMIC = (1<<2),
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eCOLLISION_WITH_DRAIN = (1<<3),
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eSPATIAL_DATA_STRUCTURE_OVERFLOW = (1<<4)
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};
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};
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#ifndef PX_DOXYGEN
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}
// namespace physx
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#endif
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#endif
Copyright © 2008-2015 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
www.nvidia.com