Flame format for Turbulence rendering. More...
#include <TurbulenceRenderCallback.h>
Public Types | |
enum | Enum { DEFAULT = 0, HALF4 = RenderDataFormat::HALF4, FLOAT4 = RenderDataFormat::FLOAT4 } |
Enum of flame format for Turbulence rendering. More... |
Flame format for Turbulence rendering.