The Turbulence renderable represents a unit of rendering. More...
#include <TurbulenceRenderable.h>
Public Member Functions | |
virtual const TurbulenceRenderData * | getRenderData () const =0 |
Return render data. | |
virtual const physx::PxBounds3 & | getBounds () const =0 |
Return AABB of this renderable. | |
Protected Member Functions | |
virtual | ~TurbulenceRenderable () |
The Turbulence renderable represents a unit of rendering.
It contains complete information to render one Turbulence Actor.
virtual nvidia::apex::TurbulenceRenderable::~TurbulenceRenderable | ( | ) | [inline, protected, virtual] |
virtual const physx::PxBounds3& nvidia::apex::TurbulenceRenderable::getBounds | ( | ) | const [pure virtual] |
Return AABB of this renderable.
virtual const TurbulenceRenderData* nvidia::apex::TurbulenceRenderable::getRenderData | ( | ) | const [pure virtual] |
Return render data.