ModuleTurbulenceFS.h
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00001 //
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00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
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00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef MODULE_TURBULENCE_FS_H
00031 #define MODULE_TURBULENCE_FS_H
00032 
00033 #include "Apex.h"
00034 #include "Shape.h"
00035 #include "VelocitySourceActor.h"
00036 #include "HeatSourceActor.h"
00037 #include "SubstanceSourceActor.h"
00038 #include "FlameEmitterActor.h"
00039 #include "TestBase.h"
00040 #include "PxFiltering.h"
00041 
00042 namespace nvidia
00043 {
00044 namespace apex
00045 {
00046 
00047 class TurbulenceFSAsset;
00048 class TurbulenceFSAssetAuthoring;
00049 
00050 class TurbulenceRenderCallback;
00051 
00055 class ModuleTurbulenceFS : public Module
00056 {
00057 public:
00058 
00060     virtual bool                        setCustomTimestep(const Scene& apexScene, float timestep, int numIterations) = 0;
00061 
00063     virtual bool                        setMultiSolveEnabled(const Scene& apexScene, bool enabled) = 0;
00064 
00066     virtual void                        enableOutputVelocityField() = 0;
00067 
00069     virtual void                        enableOutputDensityField() = 0;
00070 
00072     virtual void                        enableOutputFlameField() = 0;
00073 
00075     virtual void                        setCustomFilterShader(physx::PxSimulationFilterShader shader, const void* shaderData, uint32_t shaderDataSize) = 0;
00076 
00078     virtual const TestBase*             getTestBase(Scene* apexScene) const = 0;
00079 
00081     virtual int32_t                     getGridSizePow() const = 0;
00082 
00084     virtual void                        setGridSizePow(int32_t power) = 0;
00085 
00087     virtual void                        prepareRenderables(const Scene&) = 0;
00088 
00093     virtual bool                        setTurbulenceRenderCallback(const Scene& apexScene, TurbulenceRenderCallback* ) = 0;
00094     
00099     virtual TurbulenceRenderCallback*   getTurbulenceRenderCallback(const Scene& apexScene) const = 0;
00100 
00101 protected:
00102     virtual ~ModuleTurbulenceFS() {}
00103 };
00104 
00105 #if !defined(_USRDLL)
00106 
00110 void instantiateModuleTurbulenceFS();
00111 #endif
00112 
00113 }
00114 } // end namespace nvidia
00115 
00116 #endif // MODULE_TURBULENCE_FS_H

Generated on Sat Dec 1 2018 15:52:53

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