APEX Particle System Asset. More...
#include <ParticleIosAsset.h>
Public Member Functions | |
virtual float | getParticleRadius () const =0 |
Get the radius of a particle. | |
virtual float | getMaxInjectedParticleCount () const =0 |
Get the maximum number of particles that are allowed to be newly created on each frame. | |
virtual uint32_t | getMaxParticleCount () const =0 |
Get the maximum number of particles that this IOS can simulate. | |
virtual float | getParticleMass () const =0 |
Get the mass of a particle. | |
Protected Member Functions | |
virtual | ~ParticleIosAsset () |
APEX Particle System Asset.
virtual nvidia::apex::ParticleIosAsset::~ParticleIosAsset | ( | ) | [inline, protected, virtual] |
virtual float nvidia::apex::ParticleIosAsset::getMaxInjectedParticleCount | ( | ) | const [pure virtual] |
Get the maximum number of particles that are allowed to be newly created on each frame.
virtual uint32_t nvidia::apex::ParticleIosAsset::getMaxParticleCount | ( | ) | const [pure virtual] |
Get the maximum number of particles that this IOS can simulate.
virtual float nvidia::apex::ParticleIosAsset::getParticleMass | ( | ) | const [pure virtual] |
Get the mass of a particle.
virtual float nvidia::apex::ParticleIosAsset::getParticleRadius | ( | ) | const [pure virtual] |
Get the radius of a particle.