Describes the NxParameterized::Interface for 'TurbulenceFSAssetParams' : Contains the asset properties for this Turbulence field sampler. More...
#include <params.h>
Public Attributes | |
Min | gridXRange.min |
'gridXRange.min' : Turbulence resolution. The higher resolution, the higher precision, but the simulation time is also longer. This is the lower bound of possible turbulence grid resolution, depending on the LOD settings | |
Max | gridXRange.max |
'gridXRange.max' : Turbulence resolution. The higher resolution, the higher precision, but the simulation time is also longer. This is the higher bound of possible turbulence grid resolution, depending on the LOD settings | |
Min | gridYRange.min |
'gridYRange.min' : Turbulence resolution. The higher resolution, the higher precision, but the simulation time is also longer. This is the lower bound of possible turbulence grid resolution, depending on the LOD settings | |
Max | gridYRange.max |
'gridYRange.max' : Turbulence resolution. The higher resolution, the higher precision, but the simulation time is also longer. This is the higher bound of possible turbulence grid resolution, depending on the LOD settings | |
Min | gridZRange.min |
'gridZRange.min' : Turbulence resolution. The higher resolution, the higher precision, but the simulation time is also longer. This is the lower bound of possible turbulence grid resolution, depending on the LOD settings | |
Max | gridZRange.max |
'gridZRange.max' : Turbulence resolution. The higher resolution, the higher precision, but the simulation time is also longer. This is the higher bound of possible turbulence grid resolution, depending on the LOD settings | |
Vec3 | gridSizeWorld |
'gridSizeWorld' : Size of the grid in world space. | |
F32 | updatesPerFrameRange.min |
'updatesPerFrameRange.min' : Minimum value | |
F32 | updatesPerFrameRange.max |
'updatesPerFrameRange.max' : Maximum value | |
F32 | angularVelocityMultiplier |
'angularVelocityMultiplier' : a multiplier for the angular velocity set by the user. | |
F32 | angularVelocityClamp |
'angularVelocityClamp' : a clamp for the angular velocity set by the user. | |
F32 | linearVelocityMultiplier |
'linearVelocityMultiplier' : a multiplier for the linear velocity set by the user. | |
F32 | linearVelocityClamp |
'linearVelocityClamp' : a clamp for the linear velocity set by the user. | |
F32 | velocityFieldFadeTime |
'velocityFieldFadeTime' : Time of velocity field cleaning process [sec]. Cleaning disabled by default. | |
F32 | velocityFieldFadeDelay |
'velocityFieldFadeDelay' : Time without activity before velocity field cleaning process starts [sec]. | |
F32 | velocityFieldFadeIntensity |
'velocityFieldFadeIntensity' : This parameter sets how much each velocity vector should be damped, so (1 - velocityFieldFadeIntensity) of original velocity vector magnitude will be left after the fade process finishes. | |
F32 | boundaryFadePercentage |
'boundaryFadePercentage' : Percentage of distance from boundary to center where fade out starts. | |
F32 | boundarySizePercentage |
'boundarySizePercentage' : Boundary size as the percentage of grid size. | |
String | collisionFilterDataName |
'collisionFilterDataName' : The filter data (group/groupsMask) name for TurbulenceFS vs PhysX interaction. | |
String | fieldBoundaryFilterDataName |
'fieldBoundaryFilterDataName' : The filter data name for TurbulenceFS vs Field Boundaries interaction. | |
String | fieldSamplerFilterDataName |
'fieldSamplerFilterDataName' : The filter data name for TurbulenceFS vs other Field Samplers interaction. | |
U32 | maxCollidingObjects |
'maxCollidingObjects' : The maximum number of colliding objects. | |
U32 | maxVelocitySources |
'maxVelocitySources' : The maximum number of velocity source. | |
U32 | maxHeatSources |
'maxHeatSources' : The maximum number of heat source. | |
U32 | maxSubstanceSources |
'maxSubstanceSources' : The maximum number of substance source (computed if density enabled). | |
F32 | dragCoeff |
'dragCoeff' : Coefficient for deriving drag force from velocity (if equals to zero, direct grid velocity is used). | |
Vec3 | externalVelocity |
'externalVelocity' : Adds a single directional velocity to the grid. | |
F32 | fieldVelocityMultiplier |
'fieldVelocityMultiplier' : A multiplier for the field velocity. | |
F32 | fieldVelocityWeight |
'fieldVelocityWeight' : The effect of the field velocity on objects. A value of 1 causes objects to only be affected by the grid, a value of 0 allows objects to be controlled by other field samplers. | |
Bool | useHeat |
'useHeat' : Enable whether or not to use heat in the simulation. | |
F32 | heatParams.temperatureBasedForceMultiplier |
'heatParams.temperatureBasedForceMultiplier' : Multiplier for force induced by heat source. | |
F32 | heatParams.ambientTemperature |
'heatParams.ambientTemperature' : Environment temperature. | |
Vec3 | heatParams.heatForceDirection |
'heatParams.heatForceDirection' : Direction of the force induced by heat source. | |
F32 | heatParams.thermalConductivity |
'heatParams.thermalConductivity' : Thermal conductivity. Default value is set for air. | |
Bool | useDensity |
'useDensity' : Enable whether or not to use density in the simulation. | |
F32 | densityParams.diffusionCoef |
'densityParams.diffusionCoef' : Diffusion coefficient for density (analog for viscosity in velocity equation. | |
F32 | densityParams.densityFieldFade |
'densityParams.densityFieldFade' : Each cell in density field are multiplied by (1 - densityFieldFade) every frame. | |
U32 | densityParams.densityGridMultiplier |
'densityParams.densityGridMultiplier' : Density grid resolution multiplier. | |
Bool | isEnabledOptimizedLOD |
'isEnabledOptimizedLOD' : Enable more aggressive LOD. | |
F32 | customLOD |
'customLOD' : Force the current LOD to a particular value, range is 0-1: 1.0f is maximum, 0.0f is minimum simulation quality. | |
F32 | lodWeights.maxDistance |
'lodWeights.maxDistance' : Objects greater than this distance from the player will be culled more aggressively | |
F32 | lodWeights.distanceWeight |
'lodWeights.distanceWeight' : Weight given to distance parameter in LOD function | |
F32 | lodWeights.bias |
'lodWeights.bias' : benefit = ((distanceWeight * distanceFactor + bias) * SimulationCost + benefitBias) * benefitWeight | |
F32 | lodWeights.benefitBias |
'lodWeights.benefitBias' : benefit = ((distanceWeight * distanceFactor + bias) * SimulationCost + benefitBias) * benefitWeight | |
F32 | lodWeights.benefitWeight |
'lodWeights.benefitWeight' : benefit = ((distanceWeight * distanceFactor + bias) * SimulationCost + benefitBias) * benefitWeight | |
F32 | noiseParams.noiseStrength |
'noiseParams.noiseStrength' : The strength of the noise added to the simulation. | |
Vec3 | noiseParams.noiseSpacePeriod |
'noiseParams.noiseSpacePeriod' : Noise period in space. | |
F32 | noiseParams.noiseTimePeriod |
'noiseParams.noiseTimePeriod' : Noise time period. | |
U32 | noiseParams.noiseOctaves |
'noiseParams.noiseOctaves' : Number of the noise octaves (more octaves give more turbulent noise, but increase computational time). | |
F32 | dragCoeffForRigidBody |
'dragCoeffForRigidBody' : It is not true drag coef just mixing coefficient for slip and no-slip boundary condition. If set to zero supposed slip boundary condition on rigid bodies. If set to 1 supposed no-slip boundary condition else mixed (partly slip) | |
F32 | fluidViscosity |
'fluidViscosity' : Viscosity is the coefficient for velocity diffusion. If 0. there is no diffusion. | |
Ref | volumeRenderMaterialName |
'volumeRenderMaterialName' : The optional volume render material name |
Describes the NxParameterized::Interface for 'TurbulenceFSAssetParams' : Contains the asset properties for this Turbulence field sampler.
TurbulenceFSAssetParams contains 52 fully qualified names --------------------------------------------- 1 : Min gridXRange.min 2 : Max gridXRange.max 3 : Min gridYRange.min 4 : Max gridYRange.max 5 : Min gridZRange.min 6 : Max gridZRange.max 7 : Vec3 gridSizeWorld 8 : F32 updatesPerFrameRange.min 9 : F32 updatesPerFrameRange.max 10 : F32 angularVelocityMultiplier 11 : F32 angularVelocityClamp 12 : F32 linearVelocityMultiplier 13 : F32 linearVelocityClamp 14 : F32 velocityFieldFadeTime 15 : F32 velocityFieldFadeDelay 16 : F32 velocityFieldFadeIntensity 17 : F32 boundaryFadePercentage 18 : F32 boundarySizePercentage 19 : String collisionFilterDataName 20 : String fieldBoundaryFilterDataName 21 : String fieldSamplerFilterDataName 22 : U32 maxCollidingObjects 23 : U32 maxVelocitySources 24 : U32 maxHeatSources 25 : U32 maxSubstanceSources 26 : F32 dragCoeff 27 : Vec3 externalVelocity 28 : F32 fieldVelocityMultiplier 29 : F32 fieldVelocityWeight 30 : Bool useHeat 31 : F32 heatParams.temperatureBasedForceMultiplier 32 : F32 heatParams.ambientTemperature 33 : Vec3 heatParams.heatForceDirection 34 : F32 heatParams.thermalConductivity 35 : Bool useDensity 36 : F32 densityParams.diffusionCoef 37 : F32 densityParams.densityFieldFade 38 : U32 densityParams.densityGridMultiplier 39 : Bool isEnabledOptimizedLOD 40 : F32 customLOD 41 : F32 lodWeights.maxDistance 42 : F32 lodWeights.distanceWeight 43 : F32 lodWeights.bias 44 : F32 lodWeights.benefitBias 45 : F32 lodWeights.benefitWeight 46 : F32 noiseParams.noiseStrength 47 : Vec3 noiseParams.noiseSpacePeriod 48 : F32 noiseParams.noiseTimePeriod 49 : U32 noiseParams.noiseOctaves 50 : F32 dragCoeffForRigidBody 51 : F32 fluidViscosity 52 : Ref volumeRenderMaterialName
'angularVelocityClamp' : a clamp for the angular velocity set by the user.
'angularVelocityMultiplier' : a multiplier for the angular velocity set by the user.
'boundaryFadePercentage' : Percentage of distance from boundary to center where fade out starts.
'boundarySizePercentage' : Boundary size as the percentage of grid size.
'collisionFilterDataName' : The filter data (group/groupsMask) name for TurbulenceFS vs PhysX interaction.
'customLOD' : Force the current LOD to a particular value, range is 0-1: 1.0f is maximum, 0.0f is minimum simulation quality.
'densityParams.densityFieldFade' : Each cell in density field are multiplied by (1 - densityFieldFade) every frame.
'densityParams.densityGridMultiplier' : Density grid resolution multiplier.
'densityParams.diffusionCoef' : Diffusion coefficient for density (analog for viscosity in velocity equation.
'dragCoeff' : Coefficient for deriving drag force from velocity (if equals to zero, direct grid velocity is used).
'dragCoeffForRigidBody' : It is not true drag coef just mixing coefficient for slip and no-slip boundary condition. If set to zero supposed slip boundary condition on rigid bodies. If set to 1 supposed no-slip boundary condition else mixed (partly slip)
'externalVelocity' : Adds a single directional velocity to the grid.
'fieldBoundaryFilterDataName' : The filter data name for TurbulenceFS vs Field Boundaries interaction.
'fieldSamplerFilterDataName' : The filter data name for TurbulenceFS vs other Field Samplers interaction.
'fieldVelocityMultiplier' : A multiplier for the field velocity.
'fieldVelocityWeight' : The effect of the field velocity on objects. A value of 1 causes objects to only be affected by the grid, a value of 0 allows objects to be controlled by other field samplers.
'fluidViscosity' : Viscosity is the coefficient for velocity diffusion. If 0. there is no diffusion.
'gridSizeWorld' : Size of the grid in world space.
'gridXRange.max' : Turbulence resolution. The higher resolution, the higher precision, but the simulation time is also longer. This is the higher bound of possible turbulence grid resolution, depending on the LOD settings
'gridXRange.min' : Turbulence resolution. The higher resolution, the higher precision, but the simulation time is also longer. This is the lower bound of possible turbulence grid resolution, depending on the LOD settings
'gridYRange.max' : Turbulence resolution. The higher resolution, the higher precision, but the simulation time is also longer. This is the higher bound of possible turbulence grid resolution, depending on the LOD settings
'gridYRange.min' : Turbulence resolution. The higher resolution, the higher precision, but the simulation time is also longer. This is the lower bound of possible turbulence grid resolution, depending on the LOD settings
'gridZRange.max' : Turbulence resolution. The higher resolution, the higher precision, but the simulation time is also longer. This is the higher bound of possible turbulence grid resolution, depending on the LOD settings
'gridZRange.min' : Turbulence resolution. The higher resolution, the higher precision, but the simulation time is also longer. This is the lower bound of possible turbulence grid resolution, depending on the LOD settings
'heatParams.ambientTemperature' : Environment temperature.
'heatParams.heatForceDirection' : Direction of the force induced by heat source.
'heatParams.temperatureBasedForceMultiplier' : Multiplier for force induced by heat source.
'heatParams.thermalConductivity' : Thermal conductivity. Default value is set for air.
'isEnabledOptimizedLOD' : Enable more aggressive LOD.
'linearVelocityClamp' : a clamp for the linear velocity set by the user.
'linearVelocityMultiplier' : a multiplier for the linear velocity set by the user.
'lodWeights.benefitBias' : benefit = ((distanceWeight * distanceFactor + bias) * SimulationCost + benefitBias) * benefitWeight
'lodWeights.benefitWeight' : benefit = ((distanceWeight * distanceFactor + bias) * SimulationCost + benefitBias) * benefitWeight
'lodWeights.bias' : benefit = ((distanceWeight * distanceFactor + bias) * SimulationCost + benefitBias) * benefitWeight
'lodWeights.distanceWeight' : Weight given to distance parameter in LOD function
'lodWeights.maxDistance' : Objects greater than this distance from the player will be culled more aggressively
'maxCollidingObjects' : The maximum number of colliding objects.
'maxHeatSources' : The maximum number of heat source.
'maxSubstanceSources' : The maximum number of substance source (computed if density enabled).
'maxVelocitySources' : The maximum number of velocity source.
'noiseParams.noiseOctaves' : Number of the noise octaves (more octaves give more turbulent noise, but increase computational time).
'noiseParams.noiseSpacePeriod' : Noise period in space.
'noiseParams.noiseStrength' : The strength of the noise added to the simulation.
'noiseParams.noiseTimePeriod' : Noise time period.
'updatesPerFrameRange.max' : Maximum value
'updatesPerFrameRange.min' : Minimum value
'useDensity' : Enable whether or not to use density in the simulation.
'useHeat' : Enable whether or not to use heat in the simulation.
'velocityFieldFadeDelay' : Time without activity before velocity field cleaning process starts [sec].
'velocityFieldFadeIntensity' : This parameter sets how much each velocity vector should be damped, so (1 - velocityFieldFadeIntensity) of original velocity vector magnitude will be left after the fade process finishes.
'velocityFieldFadeTime' : Time of velocity field cleaning process [sec]. Cleaning disabled by default.
'volumeRenderMaterialName' : The optional volume render material name