Describes the NxParameterized::Interface for 'ImpactObjectEvent' : More...
#include <params.h>
Public Attributes | |
String | eventSetName |
'eventSetName' : The name of the event set (you can put multiple events in an event set) | |
Ref | iofxAssetName |
'iofxAssetName' : The name of the instanced object effects asset that will render the particles | |
Ref | iosAssetName |
'iosAssetName' : The asset name of the particle system that will simulate the particles | |
F32 | angleRange.min |
'angleRange.min' : Helpful documentation goes here | |
F32 | angleRange.max |
'angleRange.max' : Helpful documentation goes here | |
F32 | speedRange.min |
'speedRange.min' : Helpful documentation goes here | |
F32 | speedRange.max |
'speedRange.max' : Helpful documentation goes here | |
F32 | lifeRange.min |
'lifeRange.min' : Helpful documentation goes here | |
F32 | lifeRange.max |
'lifeRange.max' : Helpful documentation goes here | |
F32 | delay |
'delay' : The delay (in seconds) after impact to wait before triggering | |
U32 | particleSpawnCount |
'particleSpawnCount' : The number of particles emitted per impact | |
ImpactAxis | impactAxis |
'impactAxis' : The method used to emit particles at the point of impact | |
U32 | lodParamDesc.version |
'lodParamDesc.version' : Helpful documentation goes here | |
F32 | lodParamDesc.maxDistance |
'lodParamDesc.maxDistance' : Objects greater than this distance from the player will be culled more aggressively | |
F32 | lodParamDesc.distanceWeight |
'lodParamDesc.distanceWeight' : Weight given to distance parameter in LOD function | |
F32 | lodParamDesc.speedWeight |
'lodParamDesc.speedWeight' : Weight given to velocity parameter in LOD function | |
F32 | lodParamDesc.lifeWeight |
'lodParamDesc.lifeWeight' : Weight given to life remain parameter in LOD function | |
F32 | lodParamDesc.separationWeight |
'lodParamDesc.separationWeight' : Weight given to separation parameter in LOD function | |
F32 | lodParamDesc.bias |
'lodParamDesc.bias' : Bias given to objects spawned by this emitter, relative to other emitters in the same IOS |
Describes the NxParameterized::Interface for 'ImpactObjectEvent' :
ImpactObjectEvent contains 19 fully qualified names --------------------------------------------- 1 : String eventSetName 2 : Ref iofxAssetName 3 : Ref iosAssetName 4 : F32 angleRange.min 5 : F32 angleRange.max 6 : F32 speedRange.min 7 : F32 speedRange.max 8 : F32 lifeRange.min 9 : F32 lifeRange.max 10 : F32 delay 11 : U32 particleSpawnCount 12 : ImpactAxis impactAxis 13 : U32 lodParamDesc.version 14 : F32 lodParamDesc.maxDistance 15 : F32 lodParamDesc.distanceWeight 16 : F32 lodParamDesc.speedWeight 17 : F32 lodParamDesc.lifeWeight 18 : F32 lodParamDesc.separationWeight 19 : F32 lodParamDesc.bias
'angleRange.max' : Helpful documentation goes here
'angleRange.min' : Helpful documentation goes here
'delay' : The delay (in seconds) after impact to wait before triggering
'eventSetName' : The name of the event set (you can put multiple events in an event set)
'impactAxis' : The method used to emit particles at the point of impact
'iofxAssetName' : The name of the instanced object effects asset that will render the particles
'iosAssetName' : The asset name of the particle system that will simulate the particles
'lifeRange.max' : Helpful documentation goes here
'lifeRange.min' : Helpful documentation goes here
'lodParamDesc.bias' : Bias given to objects spawned by this emitter, relative to other emitters in the same IOS
'lodParamDesc.distanceWeight' : Weight given to distance parameter in LOD function
'lodParamDesc.lifeWeight' : Weight given to life remain parameter in LOD function
'lodParamDesc.maxDistance' : Objects greater than this distance from the player will be culled more aggressively
'lodParamDesc.separationWeight' : Weight given to separation parameter in LOD function
'lodParamDesc.speedWeight' : Weight given to velocity parameter in LOD function
'lodParamDesc.version' : Helpful documentation goes here
'particleSpawnCount' : The number of particles emitted per impact
'speedRange.max' : Helpful documentation goes here
'speedRange.min' : Helpful documentation goes here