Describes the NxParameterized::Interface for 'EffectPackageAssetParams' : The effect package asset. More...
#include <params.h>
Classes | |
union | Effects |
Public Attributes | |
Bool | LODSettings.UniqueRenderVolume |
'LODSettings.UniqueRenderVolume' : Set to true if this effect should have a unique render volume; to get a separate draw call from all other instances of this effect | |
F32 | LODSettings.FadeDistanceBegin |
'LODSettings.FadeDistanceBegin' : Distance to begin fading out the effect | |
F32 | LODSettings.FadeDistanceEnd |
'LODSettings.FadeDistanceEnd' : Distance to finish fading out the effect | |
Bool | LODSettings.RandomizeEmitterRate |
'LODSettings.RandomizeEmitterRate' : If true the emitter rate is randomized from the min to max values | |
F32 | LODSettings.FadeOutRate |
'LODSettings.FadeOutRate' : Time over which to fade out effect completely | |
Bool | LODSettings.CullByDistance |
'LODSettings.CullByDistance' : Whether or not to cull effects based on their distance from the camera; requires a valid view matrix | |
Bool | LODSettings.CullOffScreen |
'LODSettings.CullOffScreen' : Whether or not to cull this effect if it is off screen | |
F32 | LODSettings.OffScreenCullTime |
'LODSettings.OffScreenCullTime' : Time the effect should be offscreen before it is disabled | |
F32 | LODSettings.NonVisibleDeleteTime |
'LODSettings.NonVisibleDeleteTime' : The time an effect is non-visible before we delete it, rathern than just disabling it's state | |
F32 | LODSettings.ScreenCullSize |
'LODSettings.ScreenCullSize' : Bounding volme to cull the effect when near the edge of the screen | |
F32 | LODSettings.ScreenCullDistance |
'LODSettings.ScreenCullDistance' : Radius to camera that we bypass screen culling entirely because the effect is too close to the screen; default is 3 meters | |
Bool | LODSettings.FadeEmitterRate |
'LODSettings.FadeEmitterRate' : Control the emitter rate with Fade Distance LOD setting | |
Bool | LODSettings.FadeAttractorFieldStrength |
'LODSettings.FadeAttractorFieldStrength' : Helpful tooltip information goes here | |
Bool | LODSettings.FadeJetFieldStrength |
'LODSettings.FadeJetFieldStrength' : Helpful tooltip information goes here | |
Bool | LODSettings.FadeTurbulenceVelocity |
'LODSettings.FadeTurbulenceVelocity' : Helpful tooltip information goes here | |
Bool | LODSettings.FadeTurbulenceNoise |
'LODSettings.FadeTurbulenceNoise' : Helpful tooltip information goes here | |
Bool | LODSettings.FadeTurbulenceExternalVelocity |
'LODSettings.FadeTurbulenceExternalVelocity' : Helpful tooltip information goes here | |
Bool | LODSettings.FadeTurbulenceVelocityWeight |
'LODSettings.FadeTurbulenceVelocityWeight' : Helpful tooltip information goes here | |
Bool | LODSettings.FadeHeatSourceTemperature |
'LODSettings.FadeHeatSourceTemperature' : Helpful tooltip information goes here | |
Bool | LODSettings.FadeForceFieldStrength |
'LODSettings.FadeForceFieldStrength' : Helpful tooltip information goes here | |
Bool | LODSettings.FadeForceFieldScale |
'LODSettings.FadeForceFieldScale' : Helpful tooltip information goes here | |
PlaybackMode | Path.PlaybackMode |
'Path.PlaybackMode' : The mode to play back the path | |
F32 | Path.PathDuration |
'Path.PathDuration' : The duration of the path if one is not otherwise provided | |
U32 | Path.LoopIndex |
'Path.LoopIndex' : The array index to loop back to | |
Transform | Path.ControlPoints[] |
'Path.ControlPoints[]' : The array of control points to fit the curve to | |
F32 | Path.Scale[].x |
'Path.Scale[].x' : The x-axis value for this vector | |
F32 | Path.Scale[].y |
'Path.Scale[].y' : The y-axis value for this vector | |
F32 | Path.Speed[].x |
'Path.Speed[].x' : The x-axis value for this vector | |
F32 | Path.Speed[].y |
'Path.Speed[].y' : The y-axis value for this vector | |
Effects | Effects[] |
Describes the NxParameterized::Interface for 'EffectPackageAssetParams' : The effect package asset.
EffectPackageAssetParams contains 402 fully qualified names --------------------------------------------- 1 : Bool LODSettings.UniqueRenderVolume 2 : F32 LODSettings.FadeDistanceBegin 3 : F32 LODSettings.FadeDistanceEnd 4 : Bool LODSettings.RandomizeEmitterRate 5 : F32 LODSettings.FadeOutRate 6 : Bool LODSettings.CullByDistance 7 : Bool LODSettings.CullOffScreen 8 : F32 LODSettings.OffScreenCullTime 9 : F32 LODSettings.NonVisibleDeleteTime 10 : F32 LODSettings.ScreenCullSize 11 : F32 LODSettings.ScreenCullDistance 12 : Bool LODSettings.FadeEmitterRate 13 : Bool LODSettings.FadeAttractorFieldStrength 14 : Bool LODSettings.FadeJetFieldStrength 15 : Bool LODSettings.FadeTurbulenceVelocity 16 : Bool LODSettings.FadeTurbulenceNoise 17 : Bool LODSettings.FadeTurbulenceExternalVelocity 18 : Bool LODSettings.FadeTurbulenceVelocityWeight 19 : Bool LODSettings.FadeHeatSourceTemperature 20 : Bool LODSettings.FadeForceFieldStrength 21 : Bool LODSettings.FadeForceFieldScale 22 : PlaybackMode Path.PlaybackMode 23 : F32 Path.PathDuration 24 : U32 Path.LoopIndex 25 : ArraySizeName ControlPoints 26 : Transform Path.ControlPoints[] 27 : ArraySizeName Scale 28 : F32 Path.Scale[].x 29 : F32 Path.Scale[].y 30 : ArraySizeName Speed 31 : F32 Path.Speed[].x 32 : F32 Path.Speed[].y 33 : ArraySizeName Effects 34 : String Effects[].EffectProperties.UserString RefVariant[EmitterEffect] 35 : Bool Effects[].EffectProperties.Enable RefVariant[EmitterEffect] 36 : F32 Effects[].EffectProperties.Position.TranslateX RefVariant[EmitterEffect] 37 : F32 Effects[].EffectProperties.Position.TranslateY RefVariant[EmitterEffect] 38 : F32 Effects[].EffectProperties.Position.TranslateZ RefVariant[EmitterEffect] 39 : F32 Effects[].EffectProperties.Orientation.RotateX RefVariant[EmitterEffect] 40 : F32 Effects[].EffectProperties.Orientation.RotateY RefVariant[EmitterEffect] 41 : F32 Effects[].EffectProperties.Orientation.RotateZ RefVariant[EmitterEffect] 42 : F32 Effects[].EffectProperties.InitialDelayTime RefVariant[EmitterEffect] 43 : F32 Effects[].EffectProperties.Duration RefVariant[EmitterEffect] 44 : U32 Effects[].EffectProperties.RepeatCount RefVariant[EmitterEffect] 45 : F32 Effects[].EffectProperties.RepeatDelay RefVariant[EmitterEffect] 46 : F32 Effects[].EffectProperties.RandomizeRepeatTime RefVariant[EmitterEffect] 47 : PlaybackMode Effects[].EffectProperties.Path.PlaybackMode RefVariant[EmitterEffect] 48 : F32 Effects[].EffectProperties.Path.PathDuration RefVariant[EmitterEffect] 49 : U32 Effects[].EffectProperties.Path.LoopIndex RefVariant[EmitterEffect] 50 : ArraySizeName Effects[].ControlPoints RefVariant[EmitterEffect] 51 : Transform Effects[].EffectProperties.Path.ControlPoints[] RefVariant[EmitterEffect] 52 : ArraySizeName Effects[].Scale RefVariant[EmitterEffect] 53 : F32 Effects[].EffectProperties.Path.Scale[].x RefVariant[EmitterEffect] 54 : F32 Effects[].EffectProperties.Path.Scale[].y RefVariant[EmitterEffect] 55 : ArraySizeName Effects[].Speed RefVariant[EmitterEffect] 56 : F32 Effects[].EffectProperties.Path.Speed[].x RefVariant[EmitterEffect] 57 : F32 Effects[].EffectProperties.Path.Speed[].y RefVariant[EmitterEffect] 58 : Bool Effects[].EmitterVelocityChanges.AdjustLifetime.AdjustEnabled RefVariant[EmitterEffect] 59 : F32 Effects[].EmitterVelocityChanges.AdjustLifetime.VelocityLow RefVariant[EmitterEffect] 60 : F32 Effects[].EmitterVelocityChanges.AdjustLifetime.VelocityHigh RefVariant[EmitterEffect] 61 : F32 Effects[].EmitterVelocityChanges.AdjustLifetime.LowValue RefVariant[EmitterEffect] 62 : F32 Effects[].EmitterVelocityChanges.AdjustLifetime.HighValue RefVariant[EmitterEffect] 63 : Bool Effects[].EmitterVelocityChanges.AdjustEmitterRate.AdjustEnabled RefVariant[EmitterEffect] 64 : F32 Effects[].EmitterVelocityChanges.AdjustEmitterRate.VelocityLow RefVariant[EmitterEffect] 65 : F32 Effects[].EmitterVelocityChanges.AdjustEmitterRate.VelocityHigh RefVariant[EmitterEffect] 66 : F32 Effects[].EmitterVelocityChanges.AdjustEmitterRate.LowValue RefVariant[EmitterEffect] 67 : F32 Effects[].EmitterVelocityChanges.AdjustEmitterRate.HighValue RefVariant[EmitterEffect] 68 : Ref Effects[].Emitter RefVariant[EmitterEffect] 69 : String Effects[].EffectProperties.UserString RefVariant[HeatSourceEffect] 70 : Bool Effects[].EffectProperties.Enable RefVariant[HeatSourceEffect] 71 : F32 Effects[].EffectProperties.Position.TranslateX RefVariant[HeatSourceEffect] 72 : F32 Effects[].EffectProperties.Position.TranslateY RefVariant[HeatSourceEffect] 73 : F32 Effects[].EffectProperties.Position.TranslateZ RefVariant[HeatSourceEffect] 74 : F32 Effects[].EffectProperties.Orientation.RotateX RefVariant[HeatSourceEffect] 75 : F32 Effects[].EffectProperties.Orientation.RotateY RefVariant[HeatSourceEffect] 76 : F32 Effects[].EffectProperties.Orientation.RotateZ RefVariant[HeatSourceEffect] 77 : F32 Effects[].EffectProperties.InitialDelayTime RefVariant[HeatSourceEffect] 78 : F32 Effects[].EffectProperties.Duration RefVariant[HeatSourceEffect] 79 : U32 Effects[].EffectProperties.RepeatCount RefVariant[HeatSourceEffect] 80 : F32 Effects[].EffectProperties.RepeatDelay RefVariant[HeatSourceEffect] 81 : F32 Effects[].EffectProperties.RandomizeRepeatTime RefVariant[HeatSourceEffect] 82 : PlaybackMode Effects[].EffectProperties.Path.PlaybackMode RefVariant[HeatSourceEffect] 83 : F32 Effects[].EffectProperties.Path.PathDuration RefVariant[HeatSourceEffect] 84 : U32 Effects[].EffectProperties.Path.LoopIndex RefVariant[HeatSourceEffect] 85 : ArraySizeName Effects[].ControlPoints RefVariant[HeatSourceEffect] 86 : Transform Effects[].EffectProperties.Path.ControlPoints[] RefVariant[HeatSourceEffect] 87 : ArraySizeName Effects[].Scale RefVariant[HeatSourceEffect] 88 : F32 Effects[].EffectProperties.Path.Scale[].x RefVariant[HeatSourceEffect] 89 : F32 Effects[].EffectProperties.Path.Scale[].y RefVariant[HeatSourceEffect] 90 : ArraySizeName Effects[].Speed RefVariant[HeatSourceEffect] 91 : F32 Effects[].EffectProperties.Path.Speed[].x RefVariant[HeatSourceEffect] 92 : F32 Effects[].EffectProperties.Path.Speed[].y RefVariant[HeatSourceEffect] 93 : Ref Effects[].HeatSource RefVariant[HeatSourceEffect] 94 : String Effects[].EffectProperties.UserString RefVariant[JetFieldSamplerEffect] 95 : Bool Effects[].EffectProperties.Enable RefVariant[JetFieldSamplerEffect] 96 : F32 Effects[].EffectProperties.Position.TranslateX RefVariant[JetFieldSamplerEffect] 97 : F32 Effects[].EffectProperties.Position.TranslateY RefVariant[JetFieldSamplerEffect] 98 : F32 Effects[].EffectProperties.Position.TranslateZ RefVariant[JetFieldSamplerEffect] 99 : F32 Effects[].EffectProperties.Orientation.RotateX RefVariant[JetFieldSamplerEffect] 100 : F32 Effects[].EffectProperties.Orientation.RotateY RefVariant[JetFieldSamplerEffect] 101 : F32 Effects[].EffectProperties.Orientation.RotateZ RefVariant[JetFieldSamplerEffect] 102 : F32 Effects[].EffectProperties.InitialDelayTime RefVariant[JetFieldSamplerEffect] 103 : F32 Effects[].EffectProperties.Duration RefVariant[JetFieldSamplerEffect] 104 : U32 Effects[].EffectProperties.RepeatCount RefVariant[JetFieldSamplerEffect] 105 : F32 Effects[].EffectProperties.RepeatDelay RefVariant[JetFieldSamplerEffect] 106 : F32 Effects[].EffectProperties.RandomizeRepeatTime RefVariant[JetFieldSamplerEffect] 107 : PlaybackMode Effects[].EffectProperties.Path.PlaybackMode RefVariant[JetFieldSamplerEffect] 108 : F32 Effects[].EffectProperties.Path.PathDuration RefVariant[JetFieldSamplerEffect] 109 : U32 Effects[].EffectProperties.Path.LoopIndex RefVariant[JetFieldSamplerEffect] 110 : ArraySizeName Effects[].ControlPoints RefVariant[JetFieldSamplerEffect] 111 : Transform Effects[].EffectProperties.Path.ControlPoints[] RefVariant[JetFieldSamplerEffect] 112 : ArraySizeName Effects[].Scale RefVariant[JetFieldSamplerEffect] 113 : F32 Effects[].EffectProperties.Path.Scale[].x RefVariant[JetFieldSamplerEffect] 114 : F32 Effects[].EffectProperties.Path.Scale[].y RefVariant[JetFieldSamplerEffect] 115 : ArraySizeName Effects[].Speed RefVariant[JetFieldSamplerEffect] 116 : F32 Effects[].EffectProperties.Path.Speed[].x RefVariant[JetFieldSamplerEffect] 117 : F32 Effects[].EffectProperties.Path.Speed[].y RefVariant[JetFieldSamplerEffect] 118 : Ref Effects[].JetFieldSampler RefVariant[JetFieldSamplerEffect] 119 : String Effects[].EffectProperties.UserString RefVariant[AttractorFieldSamplerEffect] 120 : Bool Effects[].EffectProperties.Enable RefVariant[AttractorFieldSamplerEffect] 121 : F32 Effects[].EffectProperties.Position.TranslateX RefVariant[AttractorFieldSamplerEffect] 122 : F32 Effects[].EffectProperties.Position.TranslateY RefVariant[AttractorFieldSamplerEffect] 123 : F32 Effects[].EffectProperties.Position.TranslateZ RefVariant[AttractorFieldSamplerEffect] 124 : F32 Effects[].EffectProperties.Orientation.RotateX RefVariant[AttractorFieldSamplerEffect] 125 : F32 Effects[].EffectProperties.Orientation.RotateY RefVariant[AttractorFieldSamplerEffect] 126 : F32 Effects[].EffectProperties.Orientation.RotateZ RefVariant[AttractorFieldSamplerEffect] 127 : F32 Effects[].EffectProperties.InitialDelayTime RefVariant[AttractorFieldSamplerEffect] 128 : F32 Effects[].EffectProperties.Duration RefVariant[AttractorFieldSamplerEffect] 129 : U32 Effects[].EffectProperties.RepeatCount RefVariant[AttractorFieldSamplerEffect] 130 : F32 Effects[].EffectProperties.RepeatDelay RefVariant[AttractorFieldSamplerEffect] 131 : F32 Effects[].EffectProperties.RandomizeRepeatTime RefVariant[AttractorFieldSamplerEffect] 132 : PlaybackMode Effects[].EffectProperties.Path.PlaybackMode RefVariant[AttractorFieldSamplerEffect] 133 : F32 Effects[].EffectProperties.Path.PathDuration RefVariant[AttractorFieldSamplerEffect] 134 : U32 Effects[].EffectProperties.Path.LoopIndex RefVariant[AttractorFieldSamplerEffect] 135 : ArraySizeName Effects[].ControlPoints RefVariant[AttractorFieldSamplerEffect] 136 : Transform Effects[].EffectProperties.Path.ControlPoints[] RefVariant[AttractorFieldSamplerEffect] 137 : ArraySizeName Effects[].Scale RefVariant[AttractorFieldSamplerEffect] 138 : F32 Effects[].EffectProperties.Path.Scale[].x RefVariant[AttractorFieldSamplerEffect] 139 : F32 Effects[].EffectProperties.Path.Scale[].y RefVariant[AttractorFieldSamplerEffect] 140 : ArraySizeName Effects[].Speed RefVariant[AttractorFieldSamplerEffect] 141 : F32 Effects[].EffectProperties.Path.Speed[].x RefVariant[AttractorFieldSamplerEffect] 142 : F32 Effects[].EffectProperties.Path.Speed[].y RefVariant[AttractorFieldSamplerEffect] 143 : Ref Effects[].AttractorFieldSampler RefVariant[AttractorFieldSamplerEffect] 144 : String Effects[].EffectProperties.UserString RefVariant[TurbulenceFieldSamplerEffect] 145 : Bool Effects[].EffectProperties.Enable RefVariant[TurbulenceFieldSamplerEffect] 146 : F32 Effects[].EffectProperties.Position.TranslateX RefVariant[TurbulenceFieldSamplerEffect] 147 : F32 Effects[].EffectProperties.Position.TranslateY RefVariant[TurbulenceFieldSamplerEffect] 148 : F32 Effects[].EffectProperties.Position.TranslateZ RefVariant[TurbulenceFieldSamplerEffect] 149 : F32 Effects[].EffectProperties.Orientation.RotateX RefVariant[TurbulenceFieldSamplerEffect] 150 : F32 Effects[].EffectProperties.Orientation.RotateY RefVariant[TurbulenceFieldSamplerEffect] 151 : F32 Effects[].EffectProperties.Orientation.RotateZ RefVariant[TurbulenceFieldSamplerEffect] 152 : F32 Effects[].EffectProperties.InitialDelayTime RefVariant[TurbulenceFieldSamplerEffect] 153 : F32 Effects[].EffectProperties.Duration RefVariant[TurbulenceFieldSamplerEffect] 154 : U32 Effects[].EffectProperties.RepeatCount RefVariant[TurbulenceFieldSamplerEffect] 155 : F32 Effects[].EffectProperties.RepeatDelay RefVariant[TurbulenceFieldSamplerEffect] 156 : F32 Effects[].EffectProperties.RandomizeRepeatTime RefVariant[TurbulenceFieldSamplerEffect] 157 : PlaybackMode Effects[].EffectProperties.Path.PlaybackMode RefVariant[TurbulenceFieldSamplerEffect] 158 : F32 Effects[].EffectProperties.Path.PathDuration RefVariant[TurbulenceFieldSamplerEffect] 159 : U32 Effects[].EffectProperties.Path.LoopIndex RefVariant[TurbulenceFieldSamplerEffect] 160 : ArraySizeName Effects[].ControlPoints RefVariant[TurbulenceFieldSamplerEffect] 161 : Transform Effects[].EffectProperties.Path.ControlPoints[] RefVariant[TurbulenceFieldSamplerEffect] 162 : ArraySizeName Effects[].Scale RefVariant[TurbulenceFieldSamplerEffect] 163 : F32 Effects[].EffectProperties.Path.Scale[].x RefVariant[TurbulenceFieldSamplerEffect] 164 : F32 Effects[].EffectProperties.Path.Scale[].y RefVariant[TurbulenceFieldSamplerEffect] 165 : ArraySizeName Effects[].Speed RefVariant[TurbulenceFieldSamplerEffect] 166 : F32 Effects[].EffectProperties.Path.Speed[].x RefVariant[TurbulenceFieldSamplerEffect] 167 : F32 Effects[].EffectProperties.Path.Speed[].y RefVariant[TurbulenceFieldSamplerEffect] 168 : Ref Effects[].TurbulenceFieldSampler RefVariant[TurbulenceFieldSamplerEffect] 169 : String Effects[].EffectProperties.UserString RefVariant[ForceFieldEffect] 170 : Bool Effects[].EffectProperties.Enable RefVariant[ForceFieldEffect] 171 : F32 Effects[].EffectProperties.Position.TranslateX RefVariant[ForceFieldEffect] 172 : F32 Effects[].EffectProperties.Position.TranslateY RefVariant[ForceFieldEffect] 173 : F32 Effects[].EffectProperties.Position.TranslateZ RefVariant[ForceFieldEffect] 174 : F32 Effects[].EffectProperties.Orientation.RotateX RefVariant[ForceFieldEffect] 175 : F32 Effects[].EffectProperties.Orientation.RotateY RefVariant[ForceFieldEffect] 176 : F32 Effects[].EffectProperties.Orientation.RotateZ RefVariant[ForceFieldEffect] 177 : F32 Effects[].EffectProperties.InitialDelayTime RefVariant[ForceFieldEffect] 178 : F32 Effects[].EffectProperties.Duration RefVariant[ForceFieldEffect] 179 : U32 Effects[].EffectProperties.RepeatCount RefVariant[ForceFieldEffect] 180 : F32 Effects[].EffectProperties.RepeatDelay RefVariant[ForceFieldEffect] 181 : F32 Effects[].EffectProperties.RandomizeRepeatTime RefVariant[ForceFieldEffect] 182 : PlaybackMode Effects[].EffectProperties.Path.PlaybackMode RefVariant[ForceFieldEffect] 183 : F32 Effects[].EffectProperties.Path.PathDuration RefVariant[ForceFieldEffect] 184 : U32 Effects[].EffectProperties.Path.LoopIndex RefVariant[ForceFieldEffect] 185 : ArraySizeName Effects[].ControlPoints RefVariant[ForceFieldEffect] 186 : Transform Effects[].EffectProperties.Path.ControlPoints[] RefVariant[ForceFieldEffect] 187 : ArraySizeName Effects[].Scale RefVariant[ForceFieldEffect] 188 : F32 Effects[].EffectProperties.Path.Scale[].x RefVariant[ForceFieldEffect] 189 : F32 Effects[].EffectProperties.Path.Scale[].y RefVariant[ForceFieldEffect] 190 : ArraySizeName Effects[].Speed RefVariant[ForceFieldEffect] 191 : F32 Effects[].EffectProperties.Path.Speed[].x RefVariant[ForceFieldEffect] 192 : F32 Effects[].EffectProperties.Path.Speed[].y RefVariant[ForceFieldEffect] 193 : Ref Effects[].ForceField RefVariant[ForceFieldEffect] 194 : String Effects[].EffectProperties.UserString RefVariant[NoiseFieldSamplerEffect] 195 : Bool Effects[].EffectProperties.Enable RefVariant[NoiseFieldSamplerEffect] 196 : F32 Effects[].EffectProperties.Position.TranslateX RefVariant[NoiseFieldSamplerEffect] 197 : F32 Effects[].EffectProperties.Position.TranslateY RefVariant[NoiseFieldSamplerEffect] 198 : F32 Effects[].EffectProperties.Position.TranslateZ RefVariant[NoiseFieldSamplerEffect] 199 : F32 Effects[].EffectProperties.Orientation.RotateX RefVariant[NoiseFieldSamplerEffect] 200 : F32 Effects[].EffectProperties.Orientation.RotateY RefVariant[NoiseFieldSamplerEffect] 201 : F32 Effects[].EffectProperties.Orientation.RotateZ RefVariant[NoiseFieldSamplerEffect] 202 : F32 Effects[].EffectProperties.InitialDelayTime RefVariant[NoiseFieldSamplerEffect] 203 : F32 Effects[].EffectProperties.Duration RefVariant[NoiseFieldSamplerEffect] 204 : U32 Effects[].EffectProperties.RepeatCount RefVariant[NoiseFieldSamplerEffect] 205 : F32 Effects[].EffectProperties.RepeatDelay RefVariant[NoiseFieldSamplerEffect] 206 : F32 Effects[].EffectProperties.RandomizeRepeatTime RefVariant[NoiseFieldSamplerEffect] 207 : PlaybackMode Effects[].EffectProperties.Path.PlaybackMode RefVariant[NoiseFieldSamplerEffect] 208 : F32 Effects[].EffectProperties.Path.PathDuration RefVariant[NoiseFieldSamplerEffect] 209 : U32 Effects[].EffectProperties.Path.LoopIndex RefVariant[NoiseFieldSamplerEffect] 210 : ArraySizeName Effects[].ControlPoints RefVariant[NoiseFieldSamplerEffect] 211 : Transform Effects[].EffectProperties.Path.ControlPoints[] RefVariant[NoiseFieldSamplerEffect] 212 : ArraySizeName Effects[].Scale RefVariant[NoiseFieldSamplerEffect] 213 : F32 Effects[].EffectProperties.Path.Scale[].x RefVariant[NoiseFieldSamplerEffect] 214 : F32 Effects[].EffectProperties.Path.Scale[].y RefVariant[NoiseFieldSamplerEffect] 215 : ArraySizeName Effects[].Speed RefVariant[NoiseFieldSamplerEffect] 216 : F32 Effects[].EffectProperties.Path.Speed[].x RefVariant[NoiseFieldSamplerEffect] 217 : F32 Effects[].EffectProperties.Path.Speed[].y RefVariant[NoiseFieldSamplerEffect] 218 : Ref Effects[].NoiseFieldSampler RefVariant[NoiseFieldSamplerEffect] 219 : String Effects[].EffectProperties.UserString RefVariant[VortexFieldSamplerEffect] 220 : Bool Effects[].EffectProperties.Enable RefVariant[VortexFieldSamplerEffect] 221 : F32 Effects[].EffectProperties.Position.TranslateX RefVariant[VortexFieldSamplerEffect] 222 : F32 Effects[].EffectProperties.Position.TranslateY RefVariant[VortexFieldSamplerEffect] 223 : F32 Effects[].EffectProperties.Position.TranslateZ RefVariant[VortexFieldSamplerEffect] 224 : F32 Effects[].EffectProperties.Orientation.RotateX RefVariant[VortexFieldSamplerEffect] 225 : F32 Effects[].EffectProperties.Orientation.RotateY RefVariant[VortexFieldSamplerEffect] 226 : F32 Effects[].EffectProperties.Orientation.RotateZ RefVariant[VortexFieldSamplerEffect] 227 : F32 Effects[].EffectProperties.InitialDelayTime RefVariant[VortexFieldSamplerEffect] 228 : F32 Effects[].EffectProperties.Duration RefVariant[VortexFieldSamplerEffect] 229 : U32 Effects[].EffectProperties.RepeatCount RefVariant[VortexFieldSamplerEffect] 230 : F32 Effects[].EffectProperties.RepeatDelay RefVariant[VortexFieldSamplerEffect] 231 : F32 Effects[].EffectProperties.RandomizeRepeatTime RefVariant[VortexFieldSamplerEffect] 232 : PlaybackMode Effects[].EffectProperties.Path.PlaybackMode RefVariant[VortexFieldSamplerEffect] 233 : F32 Effects[].EffectProperties.Path.PathDuration RefVariant[VortexFieldSamplerEffect] 234 : U32 Effects[].EffectProperties.Path.LoopIndex RefVariant[VortexFieldSamplerEffect] 235 : ArraySizeName Effects[].ControlPoints RefVariant[VortexFieldSamplerEffect] 236 : Transform Effects[].EffectProperties.Path.ControlPoints[] RefVariant[VortexFieldSamplerEffect] 237 : ArraySizeName Effects[].Scale RefVariant[VortexFieldSamplerEffect] 238 : F32 Effects[].EffectProperties.Path.Scale[].x RefVariant[VortexFieldSamplerEffect] 239 : F32 Effects[].EffectProperties.Path.Scale[].y RefVariant[VortexFieldSamplerEffect] 240 : ArraySizeName Effects[].Speed RefVariant[VortexFieldSamplerEffect] 241 : F32 Effects[].EffectProperties.Path.Speed[].x RefVariant[VortexFieldSamplerEffect] 242 : F32 Effects[].EffectProperties.Path.Speed[].y RefVariant[VortexFieldSamplerEffect] 243 : Ref Effects[].VortexFieldSampler RefVariant[VortexFieldSamplerEffect] 244 : String Effects[].EffectProperties.UserString RefVariant[SubstanceSourceEffect] 245 : Bool Effects[].EffectProperties.Enable RefVariant[SubstanceSourceEffect] 246 : F32 Effects[].EffectProperties.Position.TranslateX RefVariant[SubstanceSourceEffect] 247 : F32 Effects[].EffectProperties.Position.TranslateY RefVariant[SubstanceSourceEffect] 248 : F32 Effects[].EffectProperties.Position.TranslateZ RefVariant[SubstanceSourceEffect] 249 : F32 Effects[].EffectProperties.Orientation.RotateX RefVariant[SubstanceSourceEffect] 250 : F32 Effects[].EffectProperties.Orientation.RotateY RefVariant[SubstanceSourceEffect] 251 : F32 Effects[].EffectProperties.Orientation.RotateZ RefVariant[SubstanceSourceEffect] 252 : F32 Effects[].EffectProperties.InitialDelayTime RefVariant[SubstanceSourceEffect] 253 : F32 Effects[].EffectProperties.Duration RefVariant[SubstanceSourceEffect] 254 : U32 Effects[].EffectProperties.RepeatCount RefVariant[SubstanceSourceEffect] 255 : F32 Effects[].EffectProperties.RepeatDelay RefVariant[SubstanceSourceEffect] 256 : F32 Effects[].EffectProperties.RandomizeRepeatTime RefVariant[SubstanceSourceEffect] 257 : PlaybackMode Effects[].EffectProperties.Path.PlaybackMode RefVariant[SubstanceSourceEffect] 258 : F32 Effects[].EffectProperties.Path.PathDuration RefVariant[SubstanceSourceEffect] 259 : U32 Effects[].EffectProperties.Path.LoopIndex RefVariant[SubstanceSourceEffect] 260 : ArraySizeName Effects[].ControlPoints RefVariant[SubstanceSourceEffect] 261 : Transform Effects[].EffectProperties.Path.ControlPoints[] RefVariant[SubstanceSourceEffect] 262 : ArraySizeName Effects[].Scale RefVariant[SubstanceSourceEffect] 263 : F32 Effects[].EffectProperties.Path.Scale[].x RefVariant[SubstanceSourceEffect] 264 : F32 Effects[].EffectProperties.Path.Scale[].y RefVariant[SubstanceSourceEffect] 265 : ArraySizeName Effects[].Speed RefVariant[SubstanceSourceEffect] 266 : F32 Effects[].EffectProperties.Path.Speed[].x RefVariant[SubstanceSourceEffect] 267 : F32 Effects[].EffectProperties.Path.Speed[].y RefVariant[SubstanceSourceEffect] 268 : Ref Effects[].SubstanceSource RefVariant[SubstanceSourceEffect] 269 : String Effects[].EffectProperties.UserString RefVariant[WindFieldSamplerEffect] 270 : Bool Effects[].EffectProperties.Enable RefVariant[WindFieldSamplerEffect] 271 : F32 Effects[].EffectProperties.Position.TranslateX RefVariant[WindFieldSamplerEffect] 272 : F32 Effects[].EffectProperties.Position.TranslateY RefVariant[WindFieldSamplerEffect] 273 : F32 Effects[].EffectProperties.Position.TranslateZ RefVariant[WindFieldSamplerEffect] 274 : F32 Effects[].EffectProperties.Orientation.RotateX RefVariant[WindFieldSamplerEffect] 275 : F32 Effects[].EffectProperties.Orientation.RotateY RefVariant[WindFieldSamplerEffect] 276 : F32 Effects[].EffectProperties.Orientation.RotateZ RefVariant[WindFieldSamplerEffect] 277 : F32 Effects[].EffectProperties.InitialDelayTime RefVariant[WindFieldSamplerEffect] 278 : F32 Effects[].EffectProperties.Duration RefVariant[WindFieldSamplerEffect] 279 : U32 Effects[].EffectProperties.RepeatCount RefVariant[WindFieldSamplerEffect] 280 : F32 Effects[].EffectProperties.RepeatDelay RefVariant[WindFieldSamplerEffect] 281 : F32 Effects[].EffectProperties.RandomizeRepeatTime RefVariant[WindFieldSamplerEffect] 282 : PlaybackMode Effects[].EffectProperties.Path.PlaybackMode RefVariant[WindFieldSamplerEffect] 283 : F32 Effects[].EffectProperties.Path.PathDuration RefVariant[WindFieldSamplerEffect] 284 : U32 Effects[].EffectProperties.Path.LoopIndex RefVariant[WindFieldSamplerEffect] 285 : ArraySizeName Effects[].ControlPoints RefVariant[WindFieldSamplerEffect] 286 : Transform Effects[].EffectProperties.Path.ControlPoints[] RefVariant[WindFieldSamplerEffect] 287 : ArraySizeName Effects[].Scale RefVariant[WindFieldSamplerEffect] 288 : F32 Effects[].EffectProperties.Path.Scale[].x RefVariant[WindFieldSamplerEffect] 289 : F32 Effects[].EffectProperties.Path.Scale[].y RefVariant[WindFieldSamplerEffect] 290 : ArraySizeName Effects[].Speed RefVariant[WindFieldSamplerEffect] 291 : F32 Effects[].EffectProperties.Path.Speed[].x RefVariant[WindFieldSamplerEffect] 292 : F32 Effects[].EffectProperties.Path.Speed[].y RefVariant[WindFieldSamplerEffect] 293 : Ref Effects[].WindFieldSampler RefVariant[WindFieldSamplerEffect] 294 : String Effects[].EffectProperties.UserString RefVariant[RigidBodyEffect] 295 : Bool Effects[].EffectProperties.Enable RefVariant[RigidBodyEffect] 296 : F32 Effects[].EffectProperties.Position.TranslateX RefVariant[RigidBodyEffect] 297 : F32 Effects[].EffectProperties.Position.TranslateY RefVariant[RigidBodyEffect] 298 : F32 Effects[].EffectProperties.Position.TranslateZ RefVariant[RigidBodyEffect] 299 : F32 Effects[].EffectProperties.Orientation.RotateX RefVariant[RigidBodyEffect] 300 : F32 Effects[].EffectProperties.Orientation.RotateY RefVariant[RigidBodyEffect] 301 : F32 Effects[].EffectProperties.Orientation.RotateZ RefVariant[RigidBodyEffect] 302 : F32 Effects[].EffectProperties.InitialDelayTime RefVariant[RigidBodyEffect] 303 : F32 Effects[].EffectProperties.Duration RefVariant[RigidBodyEffect] 304 : U32 Effects[].EffectProperties.RepeatCount RefVariant[RigidBodyEffect] 305 : F32 Effects[].EffectProperties.RepeatDelay RefVariant[RigidBodyEffect] 306 : F32 Effects[].EffectProperties.RandomizeRepeatTime RefVariant[RigidBodyEffect] 307 : PlaybackMode Effects[].EffectProperties.Path.PlaybackMode RefVariant[RigidBodyEffect] 308 : F32 Effects[].EffectProperties.Path.PathDuration RefVariant[RigidBodyEffect] 309 : U32 Effects[].EffectProperties.Path.LoopIndex RefVariant[RigidBodyEffect] 310 : ArraySizeName Effects[].ControlPoints RefVariant[RigidBodyEffect] 311 : Transform Effects[].EffectProperties.Path.ControlPoints[] RefVariant[RigidBodyEffect] 312 : ArraySizeName Effects[].Scale RefVariant[RigidBodyEffect] 313 : F32 Effects[].EffectProperties.Path.Scale[].x RefVariant[RigidBodyEffect] 314 : F32 Effects[].EffectProperties.Path.Scale[].y RefVariant[RigidBodyEffect] 315 : ArraySizeName Effects[].Speed RefVariant[RigidBodyEffect] 316 : F32 Effects[].EffectProperties.Path.Speed[].x RefVariant[RigidBodyEffect] 317 : F32 Effects[].EffectProperties.Path.Speed[].y RefVariant[RigidBodyEffect] 318 : Type Effects[].Type RefVariant[RigidBodyEffect] 319 : String Effects[].CollisionFilterDataName RefVariant[RigidBodyEffect] 320 : Bool Effects[].Dynamic RefVariant[RigidBodyEffect] 321 : Bool Effects[].Gravity RefVariant[RigidBodyEffect] 322 : Vec3 Effects[].Extents RefVariant[RigidBodyEffect] 323 : F32 Effects[].Mass RefVariant[RigidBodyEffect] 324 : Vec3 Effects[].InitialLinearVelocity RefVariant[RigidBodyEffect] 325 : Vec3 Effects[].InitialAngularVelocity RefVariant[RigidBodyEffect] 326 : F32 Effects[].LinearDamping RefVariant[RigidBodyEffect] 327 : F32 Effects[].AngularDamping RefVariant[RigidBodyEffect] 328 : String Effects[].EffectProperties.UserString RefVariant[VelocitySourceEffect] 329 : Bool Effects[].EffectProperties.Enable RefVariant[VelocitySourceEffect] 330 : F32 Effects[].EffectProperties.Position.TranslateX RefVariant[VelocitySourceEffect] 331 : F32 Effects[].EffectProperties.Position.TranslateY RefVariant[VelocitySourceEffect] 332 : F32 Effects[].EffectProperties.Position.TranslateZ RefVariant[VelocitySourceEffect] 333 : F32 Effects[].EffectProperties.Orientation.RotateX RefVariant[VelocitySourceEffect] 334 : F32 Effects[].EffectProperties.Orientation.RotateY RefVariant[VelocitySourceEffect] 335 : F32 Effects[].EffectProperties.Orientation.RotateZ RefVariant[VelocitySourceEffect] 336 : F32 Effects[].EffectProperties.InitialDelayTime RefVariant[VelocitySourceEffect] 337 : F32 Effects[].EffectProperties.Duration RefVariant[VelocitySourceEffect] 338 : U32 Effects[].EffectProperties.RepeatCount RefVariant[VelocitySourceEffect] 339 : F32 Effects[].EffectProperties.RepeatDelay RefVariant[VelocitySourceEffect] 340 : F32 Effects[].EffectProperties.RandomizeRepeatTime RefVariant[VelocitySourceEffect] 341 : PlaybackMode Effects[].EffectProperties.Path.PlaybackMode RefVariant[VelocitySourceEffect] 342 : F32 Effects[].EffectProperties.Path.PathDuration RefVariant[VelocitySourceEffect] 343 : U32 Effects[].EffectProperties.Path.LoopIndex RefVariant[VelocitySourceEffect] 344 : ArraySizeName Effects[].ControlPoints RefVariant[VelocitySourceEffect] 345 : Transform Effects[].EffectProperties.Path.ControlPoints[] RefVariant[VelocitySourceEffect] 346 : ArraySizeName Effects[].Scale RefVariant[VelocitySourceEffect] 347 : F32 Effects[].EffectProperties.Path.Scale[].x RefVariant[VelocitySourceEffect] 348 : F32 Effects[].EffectProperties.Path.Scale[].y RefVariant[VelocitySourceEffect] 349 : ArraySizeName Effects[].Speed RefVariant[VelocitySourceEffect] 350 : F32 Effects[].EffectProperties.Path.Speed[].x RefVariant[VelocitySourceEffect] 351 : F32 Effects[].EffectProperties.Path.Speed[].y RefVariant[VelocitySourceEffect] 352 : Ref Effects[].VelocitySource RefVariant[VelocitySourceEffect]
'LODSettings.CullByDistance' : Whether or not to cull effects based on their distance from the camera; requires a valid view matrix
'LODSettings.CullOffScreen' : Whether or not to cull this effect if it is off screen
'LODSettings.FadeAttractorFieldStrength' : Helpful tooltip information goes here
'LODSettings.FadeDistanceBegin' : Distance to begin fading out the effect
'LODSettings.FadeDistanceEnd' : Distance to finish fading out the effect
'LODSettings.FadeEmitterRate' : Control the emitter rate with Fade Distance LOD setting
'LODSettings.FadeForceFieldScale' : Helpful tooltip information goes here
'LODSettings.FadeForceFieldStrength' : Helpful tooltip information goes here
'LODSettings.FadeHeatSourceTemperature' : Helpful tooltip information goes here
'LODSettings.FadeJetFieldStrength' : Helpful tooltip information goes here
'LODSettings.FadeOutRate' : Time over which to fade out effect completely
'LODSettings.FadeTurbulenceExternalVelocity' : Helpful tooltip information goes here
'LODSettings.FadeTurbulenceNoise' : Helpful tooltip information goes here
'LODSettings.FadeTurbulenceVelocity' : Helpful tooltip information goes here
'LODSettings.FadeTurbulenceVelocityWeight' : Helpful tooltip information goes here
'LODSettings.NonVisibleDeleteTime' : The time an effect is non-visible before we delete it, rathern than just disabling it's state
'LODSettings.OffScreenCullTime' : Time the effect should be offscreen before it is disabled
'LODSettings.RandomizeEmitterRate' : If true the emitter rate is randomized from the min to max values
'LODSettings.ScreenCullDistance' : Radius to camera that we bypass screen culling entirely because the effect is too close to the screen; default is 3 meters
'LODSettings.ScreenCullSize' : Bounding volme to cull the effect when near the edge of the screen
'LODSettings.UniqueRenderVolume' : Set to true if this effect should have a unique render volume; to get a separate draw call from all other instances of this effect
'Path.ControlPoints[]' : The array of control points to fit the curve to
'Path.LoopIndex' : The array index to loop back to
'Path.PathDuration' : The duration of the path if one is not otherwise provided
'Path.PlaybackMode' : The mode to play back the path
'Path.Scale[].x' : The x-axis value for this vector
'Path.Scale[].y' : The y-axis value for this vector
'Path.Speed[].x' : The x-axis value for this vector
'Path.Speed[].y' : The y-axis value for this vector