Describes the NxParameterized::Interface for 'DestructiblePreviewParam' : More...
#include <params.h>
Public Attributes | |
Mat44 | globalPose |
'globalPose' : The pose for the destructible preview | |
U32 | chunkDepth |
'chunkDepth' : Which chunk depth to render. | |
F32 | explodeAmount |
'explodeAmount' : How far apart to 'explode' the chunks rendered. | |
Bool | renderUnexplodedChunksStatically |
'renderUnexplodedChunksStatically' : Whether or not to render unexploded chunks statically (without skinning) | |
String | overrideSkinnedMaterialNames[] |
'overrideSkinnedMaterialNames[]' : Per-actor material names, to override those in the asset, for skinned rendering | |
String | overrideStaticMaterialNames[] |
'overrideStaticMaterialNames[]' : Per-actor material names, to override those in the asset, for static rendering | |
U64 | userData |
'userData' : Optional user data pointer associated with the destructible preview |
Describes the NxParameterized::Interface for 'DestructiblePreviewParam' :
DestructiblePreviewParam contains 9 fully qualified names --------------------------------------------- 1 : Mat44 globalPose 2 : U32 chunkDepth 3 : F32 explodeAmount 4 : Bool renderUnexplodedChunksStatically 5 : ArraySizeName overrideSkinnedMaterialNames 6 : String overrideSkinnedMaterialNames[] 7 : ArraySizeName overrideStaticMaterialNames 8 : String overrideStaticMaterialNames[] 9 : U64 userData
'chunkDepth' : Which chunk depth to render.
Which chunk depth to render.
'explodeAmount' : How far apart to 'explode' the chunks rendered.
How far apart to 'explode' the chunks rendered. The value is relative to the chunk's initial offset from the origin.
'globalPose' : The pose for the destructible preview
The pose for the destructible preview, including scaling.
'overrideSkinnedMaterialNames[]' : Per-actor material names, to override those in the asset, for skinned rendering
Per-actor material names, to override those in the asset, for skinned rendering.
'overrideStaticMaterialNames[]' : Per-actor material names, to override those in the asset, for static rendering
Per-actor material names, to override those in the asset, for static rendering.
'renderUnexplodedChunksStatically' : Whether or not to render unexploded chunks statically (without skinning)
If true, unexploded chunks (see explodeAmount) will be renderered statically (without skinning). Default value = false.
'userData' : Optional user data pointer associated with the destructible preview