Describes the NxParameterized::Interface for 'ClothingCookedParam' : More...
#include <params.h>
Public Attributes | |
F32 | actorScale |
'actorScale' : Actor scale | |
U8 | convexCookedData[] |
'convexCookedData[]' : The cooked data for all the convex meshes. | |
U32 | cookedPhysicalSubmeshes[].physicalMeshId |
'cookedPhysicalSubmeshes[].physicalMeshId' : Physical mesh ID | |
U32 | cookedPhysicalSubmeshes[].submeshId |
'cookedPhysicalSubmeshes[].submeshId' : Submesh ID | |
U32 | cookedPhysicalSubmeshes[].cookedDataOffset |
'cookedPhysicalSubmeshes[].cookedDataOffset' : Cooked data offset | |
U32 | cookedPhysicalSubmeshes[].cookedDataLength |
'cookedPhysicalSubmeshes[].cookedDataLength' : Cooked data length | |
U32 | cookedPhysicalSubmeshes[].deformableInvParticleWeightsOffset |
'cookedPhysicalSubmeshes[].deformableInvParticleWeightsOffset' : Deformable inverse particle weights offset | |
U32 | cookedPhysicalSubmeshes[].virtualParticleIndicesOffset |
'cookedPhysicalSubmeshes[].virtualParticleIndicesOffset' : Virtual particle indices offset | |
U32 | cookedPhysicalSubmeshes[].virtualParticleIndicesLength |
'cookedPhysicalSubmeshes[].virtualParticleIndicesLength' : Virtual particle indices length | |
U8 | deformableCookedData[] |
'deformableCookedData[]' : Deformable cooked data | |
U32 | cookedDataVersion |
'cookedDataVersion' : The PhysX SDK Version this data was cooked from | |
F32 | deformableInvParticleWeights[] |
'deformableInvParticleWeights[]' : Deformable inverse particle weights | |
U32 | virtualParticleIndices[] |
'virtualParticleIndices[]' : Virtual particle indices | |
Vec3 | virtualParticleWeights[] |
'virtualParticleWeights[]' : Virtual particle weights |
Describes the NxParameterized::Interface for 'ClothingCookedParam' :
ClothingCookedParam contains 21 fully qualified names --------------------------------------------- 1 : F32 actorScale 2 : ArraySizeName convexCookedData 3 : U8 convexCookedData[] 4 : ArraySizeName convexMeshPointers 5 : ArraySizeName cookedPhysicalSubmeshes 6 : U32 cookedPhysicalSubmeshes[].physicalMeshId 7 : U32 cookedPhysicalSubmeshes[].submeshId 8 : U32 cookedPhysicalSubmeshes[].cookedDataOffset 9 : U32 cookedPhysicalSubmeshes[].cookedDataLength 10 : U32 cookedPhysicalSubmeshes[].deformableInvParticleWeightsOffset 11 : U32 cookedPhysicalSubmeshes[].virtualParticleIndicesOffset 12 : U32 cookedPhysicalSubmeshes[].virtualParticleIndicesLength 13 : ArraySizeName deformableCookedData 14 : U8 deformableCookedData[] 15 : U32 cookedDataVersion 16 : ArraySizeName deformableInvParticleWeights 17 : F32 deformableInvParticleWeights[] 18 : ArraySizeName virtualParticleIndices 19 : U32 virtualParticleIndices[] 20 : ArraySizeName virtualParticleWeights 21 : Vec3 virtualParticleWeights[]
'actorScale' : Actor scale
'convexCookedData[]' : The cooked data for all the convex meshes.
All convexes are checked into the same buffer, one after the other.
'cookedDataVersion' : The PhysX SDK Version this data was cooked from
When loading into a different PhysX version, it will cook again on loading.
'cookedPhysicalSubmeshes[].cookedDataLength' : Cooked data length
'cookedPhysicalSubmeshes[].cookedDataOffset' : Cooked data offset
'cookedPhysicalSubmeshes[].deformableInvParticleWeightsOffset' : Deformable inverse particle weights offset
'cookedPhysicalSubmeshes[].physicalMeshId' : Physical mesh ID
'cookedPhysicalSubmeshes[].submeshId' : Submesh ID
'cookedPhysicalSubmeshes[].virtualParticleIndicesLength' : Virtual particle indices length
'cookedPhysicalSubmeshes[].virtualParticleIndicesOffset' : Virtual particle indices offset
'deformableCookedData[]' : Deformable cooked data
'deformableInvParticleWeights[]' : Deformable inverse particle weights
'virtualParticleIndices[]' : Virtual particle indices
'virtualParticleWeights[]' : Virtual particle weights