IofxSpriteRenderData stores sprite render data for one IOFX Renderable. More...
#include <IofxRenderable.h>
Public Attributes | |
uint32_t | visibleCount |
number of visible particles (if sprite depth sorting is enabled, includes only particles in front of the view frustrum) | |
const IofxSpriteSharedRenderData * | sharedRenderData |
reference to Sprite shared render data |
IofxSpriteRenderData stores sprite render data for one IOFX Renderable.
reference to Sprite shared render data
number of visible particles (if sprite depth sorting is enabled, includes only particles in front of the view frustrum)