RandomSubtextureModifier generates a random subtexture ID and places it in the subTextureId field. More...
#include <Modifier.h>
Public Member Functions | |
virtual Range< float > | getSubtextureRange () const =0 |
get the range for subtexture values | |
virtual void | setSubtextureRange (const Range< float > &s)=0 |
set the range for subtexture values | |
Static Public Attributes | |
static const ModifierTypeEnum | ModifierType = ModifierType_RandomSubtexture |
ModifierType. | |
static const uint32_t | ModifierUsage |
ModifierUsage. |
RandomSubtextureModifier generates a random subtexture ID and places it in the subTextureId field.
virtual Range<float> nvidia::apex::RandomSubtextureModifier::getSubtextureRange | ( | ) | const [pure virtual] |
get the range for subtexture values
virtual void nvidia::apex::RandomSubtextureModifier::setSubtextureRange | ( | const Range< float > & | s | ) | [pure virtual] |
set the range for subtexture values
const ModifierTypeEnum nvidia::apex::RandomSubtextureModifier::ModifierType = ModifierType_RandomSubtexture [static] |
ModifierType.
const uint32_t nvidia::apex::RandomSubtextureModifier::ModifierUsage [static] |
ModifierUsage.