RandomRotationModifier will choose a random orientation for a sprite particle within the range as specified below. More...
#include <Modifier.h>
Public Member Functions | |
virtual Range< float > | getRotationRange () const =0 |
get the range of orientations, in radians. | |
virtual void | setRotationRange (const Range< float > &s)=0 |
set the range of orientations, in radians. | |
Static Public Attributes | |
static const ModifierTypeEnum | ModifierType = ModifierType_RandomRotation |
ModifierType. | |
static const uint32_t | ModifierUsage |
ModifierUsage. |
RandomRotationModifier will choose a random orientation for a sprite particle within the range as specified below.
The values in the range are interpreted as radians. Please keep in mind that all the sprites are coplanar to the screen.
virtual Range<float> nvidia::apex::RandomRotationModifier::getRotationRange | ( | ) | const [pure virtual] |
get the range of orientations, in radians.
virtual void nvidia::apex::RandomRotationModifier::setRotationRange | ( | const Range< float > & | s | ) | [pure virtual] |
set the range of orientations, in radians.
const ModifierTypeEnum nvidia::apex::RandomRotationModifier::ModifierType = ModifierType_RandomRotation [static] |
ModifierType.
const uint32_t nvidia::apex::RandomRotationModifier::ModifierUsage [static] |
ModifierUsage.