00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef RENDER_VOLUME_H 00031 #define RENDER_VOLUME_H 00032 00033 #include "Apex.h" 00034 00035 namespace nvidia 00036 { 00037 namespace apex 00038 { 00039 00040 PX_PUSH_PACK_DEFAULT 00041 00042 class IofxAsset; 00043 class IofxActor; 00044 00055 class RenderVolume : public ApexInterface 00056 { 00057 public: 00059 virtual physx::PxBounds3 getBounds() const = 0; 00060 00062 virtual bool getAffectsAllIofx() const = 0; 00063 00065 virtual bool addIofxAsset(IofxAsset& iofx) = 0; 00066 00068 virtual void setPosition(const PxVec3& pos) = 0; 00069 00071 virtual void setOwnershipBounds(const PxBounds3& b) = 0; 00072 00074 virtual PxBounds3 getOwnershipBounds() const = 0; 00075 00091 virtual IofxActor* const* lockIofxActorList(uint32_t& count) = 0; 00092 00097 virtual void unlockIofxActorList() = 0; 00098 00107 virtual IofxAsset* const* getIofxAssetList(uint32_t& count) const = 0; 00108 00109 virtual PxVec3 getPosition() const = 0; 00110 virtual uint32_t getPriority() const = 0; 00111 00117 virtual bool affectsIofxAsset(const IofxAsset& iofx) const = 0; 00118 00119 protected: 00120 virtual ~RenderVolume() {} 00121 }; 00122 00123 PX_POP_PACK 00124 00125 } 00126 } // namespace nvidia 00127 00128 #endif // RENDER_VOLUME_H