00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef MODULE_PARTICLES_H 00031 #define MODULE_PARTICLES_H 00032 00033 #include "Apex.h" 00034 00035 00036 namespace nvidia 00037 { 00038 00039 00040 namespace apex 00041 { 00042 00043 PX_PUSH_PACK_DEFAULT 00044 00045 class Module; 00046 class Scene; 00047 class EffectPackageActor; 00082 class ModuleParticles : public Module 00083 { 00084 public: 00085 00089 virtual nvidia::apex::Module* getModule(const char* moduleName) = 0; 00090 00101 virtual bool setEffectPackageGraphicsMaterialsDatabase(const NvParameterized::Interface* dataBase) = 0; 00102 00113 virtual bool setEffectPackageIOSDatabase(const NvParameterized::Interface* dataBase) = 0; 00114 00125 virtual bool setEffectPackageIOFXDatabase(const NvParameterized::Interface* dataBase) = 0; 00126 00137 virtual bool setEffectPackageEmitterDatabase(const NvParameterized::Interface* dataBase) = 0; 00138 00149 virtual bool setEffectPackageDatabase(const NvParameterized::Interface* dataBase) = 0; 00150 00161 virtual bool setEffectPackageFieldSamplerDatabase(const NvParameterized::Interface* dataBase) = 0; 00162 00166 virtual const NvParameterized::Interface* getEffectPackageGraphicsMaterialsDatabase() const = 0; 00167 00171 virtual const NvParameterized::Interface* getEffectPackageIOSDatabase() const = 0; 00172 00176 virtual const NvParameterized::Interface* getEffectPackageIOFXDatabase() const = 0; 00177 00181 virtual const NvParameterized::Interface* getEffectPackageEmitterDatabase() const = 0; 00182 00186 virtual const NvParameterized::Interface* getEffectPackageDatabase() const = 0; 00187 00191 virtual const NvParameterized::Interface* getEffectPackageFieldSamplerDatabase() const = 0; 00192 00204 virtual const NvParameterized::Interface* locateGraphicsMaterialData(const char* name) const = 0; 00205 00216 virtual NvParameterized::Interface* locateResource(const char* resourceName, 00217 const char* nameSpace) = 0; 00218 00219 00229 virtual const char** getResourceNames(const char* nameSpace, uint32_t& nameCount, const char** &variants) = 0; 00230 00240 virtual void setEnableScreenCulling(bool state, bool znegative) = 0; 00241 00245 virtual void resetEmitterPool() = 0; 00246 00256 virtual void setUseEmitterPool(bool state) = 0; 00257 00261 virtual bool getUseEmitterPool() const = 0; 00262 00266 virtual void initializeDefaultDatabases() = 0; 00267 00268 protected: 00269 virtual ~ModuleParticles() {} 00270 }; 00271 00272 #if !defined(_USRDLL) 00273 00277 void instantiateModuleParticles(); 00278 #endif 00279 00280 00281 PX_POP_PACK 00282 00283 } 00284 } // end namespace nvidia 00285 00286 #endif // MODULE_PARTICLES_H