00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef MODULE_LOADER_H 00031 #define MODULE_LOADER_H 00032 00033 #include "Apex.h" 00034 #include "PsHashMap.h" 00035 00036 namespace nvidia 00037 { 00038 namespace apex 00039 { 00040 00051 class ModuleLoader : public Module 00052 { 00053 public: 00055 virtual Module* loadModule(const char* name) = 0; 00056 00065 virtual void loadModules(const char** names, uint32_t size, Module** modules = 0) = 0; 00066 00068 virtual void loadAllModules() = 0; 00069 00071 virtual void loadAllLegacyModules() = 0; 00072 00074 virtual uint32_t getLoadedModuleCount() const = 0; 00075 00077 virtual Module* getLoadedModule(uint32_t idx) const = 0; 00078 00080 virtual Module* getLoadedModule(const char* name) const = 0; 00081 00083 virtual void releaseModule(uint32_t idx) = 0; 00084 00086 virtual void releaseModule(const char* name) = 0; 00087 00089 virtual void releaseModules(Module** modules, uint32_t size) = 0; 00090 00097 virtual void releaseModule(Module* module) = 0; 00098 00105 virtual void releaseModules(const char** names, uint32_t size) = 0; 00106 00108 virtual void releaseLoadedModules() = 0; 00109 00111 typedef shdfnd::HashMap<const char*, nvidia::apex::ApexCreateError> ModuleNameErrorMap; 00112 00114 virtual const ModuleNameErrorMap& getLoadedModulesErrors() const = 0; 00115 }; 00116 00117 #if !defined(_USRDLL) 00118 00122 void instantiateModuleLoader(); 00123 #endif 00124 00125 } 00126 } // end namespace nvidia::apex 00127 00128 #endif // MODULE_LOADER_H