ModuleFieldSampler.h
00001 //
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00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
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00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
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00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef MODULE_FIELD_SAMPLER_H
00031 #define MODULE_FIELD_SAMPLER_H
00032 
00033 #include "Apex.h"
00034 
00035 namespace nvidia
00036 {
00037 namespace apex
00038 {
00039 
00040 PX_PUSH_PACK_DEFAULT
00041 
00048 class FieldSamplerWeightedCollisionFilterCallback
00049 {
00050 public:
00057     virtual bool fieldSamplerWeightedCollisionFilter(const physx::PxFilterData &objectA,const physx::PxFilterData &objectB,float &multiplierValue) = 0;
00058 };
00059 
00060 
00064 class ModuleFieldSampler : public Module
00065 {
00066 protected:
00067     virtual                 ~ModuleFieldSampler() {}
00068 
00069 public:
00070 
00074     virtual bool            setFieldSamplerWeightedCollisionFilterCallback(const Scene& apexScene,FieldSamplerWeightedCollisionFilterCallback *callback) = 0;
00075 
00076     
00077 #if PX_PHYSICS_VERSION_MAJOR == 3
00078 
00081     virtual void            enablePhysXMonitor(const Scene& apexScene, bool enable) = 0;
00088     virtual void            setPhysXMonitorFilterData(const Scene& apexScene, physx::PxFilterData filterData) = 0;
00089 #endif
00090 
00099     virtual uint32_t        createForceSampleBatch(const Scene& apexScene, uint32_t maxCount, const physx::PxFilterData filterData) = 0;
00100 
00107     virtual void            releaseForceSampleBatch(const Scene& apexScene, uint32_t batchId) = 0;
00108 
00125     virtual void            submitForceSampleBatch( const Scene& apexScene, uint32_t batchId,
00126                                                     PxVec4* forces, const uint32_t forcesStride, 
00127                                                     const PxVec3* positions, const uint32_t positionsStride, 
00128                                                     const PxVec3* velocities, const uint32_t velocitiesStride,
00129                                                     const float* mass, const uint32_t massStride,
00130                                                     const uint32_t* indices, const uint32_t numIndices) = 0;
00131 
00132 };
00133 
00134 
00135 
00136 PX_POP_PACK
00137 
00138 }
00139 } // end namespace nvidia::apex
00140 
00141 #endif // MODULE_FIELD_SAMPLER_H

Generated on Sat Dec 1 2018 15:52:05

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