IofxActor.h
00001 //
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00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
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00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
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00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef IOFX_ACTOR_H
00031 #define IOFX_ACTOR_H
00032 
00033 #include "Apex.h"
00034 #include "IofxAsset.h"
00035 #include "IofxRenderable.h"
00036 
00037 namespace nvidia
00038 {
00039 namespace apex
00040 {
00041 
00042 PX_PUSH_PACK_DEFAULT
00043 
00047 class IofxActor : public Actor
00048 {
00049 public:
00051     virtual float               getObjectRadius() const = 0;
00052     
00054     virtual uint32_t            getObjectCount() const = 0;
00055     
00057     virtual uint32_t            getVisibleCount() const = 0;
00058     
00060     virtual const char*         getIosAssetName() const = 0;
00061 
00063     virtual physx::PxBounds3    getBounds() const = 0;
00064     
00071     virtual IofxRenderable*     acquireRenderableReference() = 0;
00072 };
00073 
00074 PX_POP_PACK
00075 
00076 }
00077 } // namespace nvidia
00078 
00079 #endif // IOFX_ACTOR_H

Generated on Sat Dec 1 2018 15:52:05

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