00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef IOFX_ACTOR_H 00031 #define IOFX_ACTOR_H 00032 00033 #include "Apex.h" 00034 #include "IofxAsset.h" 00035 #include "IofxRenderable.h" 00036 00037 namespace nvidia 00038 { 00039 namespace apex 00040 { 00041 00042 PX_PUSH_PACK_DEFAULT 00043 00047 class IofxActor : public Actor 00048 { 00049 public: 00051 virtual float getObjectRadius() const = 0; 00052 00054 virtual uint32_t getObjectCount() const = 0; 00055 00057 virtual uint32_t getVisibleCount() const = 0; 00058 00060 virtual const char* getIosAssetName() const = 0; 00061 00063 virtual physx::PxBounds3 getBounds() const = 0; 00064 00071 virtual IofxRenderable* acquireRenderableReference() = 0; 00072 }; 00073 00074 PX_POP_PACK 00075 00076 } 00077 } // namespace nvidia 00078 00079 #endif // IOFX_ACTOR_H