ForceFieldActor.h
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00001 //
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef FORCE_FIELD_ACTOR_H
00031 #define FORCE_FIELD_ACTOR_H
00032 
00033 #include "Apex.h"
00034 
00035 
00036 namespace nvidia
00037 {
00038 namespace apex
00039 {
00040 
00041 
00042 PX_PUSH_PACK_DEFAULT
00043 
00044 class ForceFieldAsset;
00045 class ForceFieldAssetParams;
00046 
00050 class ForceFieldActor : public Actor
00051 {
00052 protected:
00053     virtual ~ForceFieldActor() {}
00054 
00055 public:
00059     virtual bool                    isEnable() = 0;
00060 
00065     virtual bool                    disable() = 0;
00066 
00071     virtual bool                    enable() = 0;
00072 
00076     virtual PxMat44                 getPose() const = 0;
00077 
00081     virtual void                    setPose(const PxMat44& pose) = 0;
00082 
00086     PX_DEPRECATED virtual float     getScale() const = 0;
00087 
00091     PX_DEPRECATED virtual void      setScale(float scale) = 0;
00092 
00096     PX_DEPRECATED virtual float     getCurrentScale() const = 0;
00097 
00101     PX_DEPRECATED virtual void      setCurrentScale(float scale) = 0;
00102 
00103 
00104 
00108     virtual const char*             getName() const = 0;
00109 
00113     virtual void                    setName(const char* name) = 0;
00114 
00118     virtual void                    setStrength(const float strength) = 0;
00119 
00123     virtual void                    setLifetime(const float lifetime) = 0;
00124 
00129     PX_DEPRECATED virtual void      setFalloffType(const char* type) = 0;
00130 
00135     PX_DEPRECATED virtual void      setFalloffMultiplier(const float multiplier) = 0;
00136 
00140     virtual ForceFieldAsset*        getForceFieldAsset() const = 0;
00141 
00142 };
00143 
00144 PX_POP_PACK
00145 
00146 } // namespace apex
00147 } // namespace nvidia
00148 
00149 #endif // FORCE_FIELD_ACTOR_H

Generated on Sat Dec 1 2018 15:52:02

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