00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef EMITTER_ASSET_H 00031 #define EMITTER_ASSET_H 00032 00033 #include "Apex.h" 00034 #include "EmitterGeoms.h" 00035 00036 namespace nvidia 00037 { 00038 namespace apex 00039 { 00040 00041 PX_PUSH_PACK_DEFAULT 00042 00043 #define EMITTER_AUTHORING_TYPE_NAME "ApexEmitterAsset" 00044 00045 class EmitterActor; 00046 class EmitterPreview; 00047 class EmitterLodParamDesc; 00048 00050 class EmitterAsset : public Asset 00051 { 00052 protected: 00053 virtual ~EmitterAsset() {} 00054 00055 public: 00056 00058 virtual EmitterGeomExplicit* isExplicitGeom() = 0; 00059 00061 virtual const EmitterGeom* getGeom() const = 0; 00062 00064 virtual const char* getInstancedObjectEffectsAssetName(void) const = 0; 00065 00067 virtual const char* getInstancedObjectSimulatorAssetName(void) const = 0; 00068 00070 virtual const char* getInstancedObjectSimulatorTypeName(void) const = 0; 00071 00072 virtual const float & getDensity() const = 0; 00073 virtual const float & getRate() const = 0; 00074 virtual const PxVec3 & getVelocityLow() const = 0; 00075 virtual const PxVec3 & getVelocityHigh() const = 0; 00076 virtual const float & getLifetimeLow() const = 0; 00077 virtual const float & getLifetimeHigh() const = 0; 00078 00080 virtual uint32_t getMaxSamples() const = 0; 00081 00086 virtual float getEmitDuration() const = 0; 00087 00089 virtual const EmitterLodParamDesc& getLodParamDesc() const = 0; 00090 00091 }; 00092 00094 class EmitterAssetAuthoring : public AssetAuthoring 00095 { 00096 protected: 00097 virtual ~EmitterAssetAuthoring() {} 00098 }; 00099 00100 00101 PX_POP_PACK 00102 00103 } 00104 } // end namespace nvidia 00105 00106 #endif // EMITTER_ASSET_H