#include <ExplicitHierarchicalMesh.h>
Public Types | |
enum | { MaterialNameBufferSize = 1024 } |
Public Member Functions | |
bool | operator== (const ExplicitSubmeshData &data) const |
bool | operator!= (const ExplicitSubmeshData &data) const |
Public Attributes | |
char | mMaterialName [MaterialNameBufferSize] |
ExplicitVertexFormat | mVertexFormat |
This is used when authoring an RenderMeshAsset.
This is the per-submesh data: the material name, and vertex format.
bool nvidia::apex::ExplicitSubmeshData::operator!= | ( | const ExplicitSubmeshData & | data | ) | const [inline] |
Not equal operator for ExplicitSubmeshData
bool nvidia::apex::ExplicitSubmeshData::operator== | ( | const ExplicitSubmeshData & | data | ) | const [inline] |
Equal operator for ExplicitSubmeshData
char nvidia::apex::ExplicitSubmeshData::mMaterialName[MaterialNameBufferSize] |
Material name char buffer
Explicit vertex format