PX_PS4. More...
#include <DestructibleAsset.h>
Public Types | |
enum | Enum { OVERRIDE_IMPACT_DAMAGE = (1 << 0), OVERRIDE_IMPACT_DAMAGE_VALUE = (1 << 1), IGNORE_POSE_UPDATES = (1 << 2), IGNORE_RAYCAST_CALLBACKS = (1 << 3), IGNORE_CONTACT_CALLBACKS = (1 << 4), USER_FLAG_0 = (1 << 24), USER_FLAG_1 = (1 << 25), USER_FLAG_2 = (1 << 26), USER_FLAG_3 = (1 << 27) } |
PX_PS4.
Flags that may be set for all chunks at a particular depth in the fracture hierarchy
Enum of destructible depth parameters flag
OVERRIDE_IMPACT_DAMAGE |
If true, chunks at this hierarchy depth level will take impact damage iff OVERRIDE_IMPACT_DAMAGE = TRUE, no matter the setting of impactDamageDefaultDepth.. Note, DestructibleParameters::forceToDamage must also be positive for this to take effect. |
OVERRIDE_IMPACT_DAMAGE_VALUE |
If OVERRIDE_IMPACT_DAMAGE = TRUE, chunks at this hierarchy depth level will take impact damage iff OVERRIDE_IMPACT_DAMAGE = TRUE, no matter the setting of impactDamageDefaultDepth.. |
IGNORE_POSE_UPDATES |
Chunks at this depth should have pose updates ignored. |
IGNORE_RAYCAST_CALLBACKS |
Chunks at this depth should be ignored in raycast callbacks. |
IGNORE_CONTACT_CALLBACKS |
Chunks at this depth should be ignored in contact callbacks. |
USER_FLAG_0 |
User defined flags. |
USER_FLAG_1 | |
USER_FLAG_2 | |
USER_FLAG_3 |