#include <DestructibleAsset.h>
Public Attributes | |
uint32_t | totalBytes |
total bytes | |
uint32_t | chunkCount |
chunk count | |
uint32_t | chunkBytes |
chunk bytes | |
uint32_t | chunkHullDataBytes |
chunk hull data bytes | |
uint32_t | collisionCookedHullDataBytes |
collision cooked hull data bytes | |
uint32_t | collisionMeshCount |
collision mesh count | |
uint32_t | maxHullVertexCount |
max hull vertex count | |
uint32_t | maxHullFaceCount |
max hull face count | |
uint32_t | chunkWithMaxEdgeCount |
chunk with max edge count | |
uint32_t | runtimeCookedConvexCount |
runtime cooked convex count | |
RenderMeshAssetStats | renderMeshAssetStats |
render mesh asset stats |
Stats for an DestructibleAsset: memory usage, counts, etc.
chunk bytes
chunk count
chunk hull data bytes
chunk with max edge count
collision cooked hull data bytes
collision mesh count
max hull face count
max hull vertex count
RenderMeshAssetStats nvidia::apex::DestructibleAssetStats::renderMeshAssetStats |
render mesh asset stats
runtime cooked convex count
total bytes