#include <DestructibleRenderable.h>
Public Member Functions | |
virtual RenderMeshActor * | getRenderMeshActor (DestructibleActorMeshType::Enum type=DestructibleActorMeshType::Skinned) const =0 |
Protected Member Functions | |
virtual | ~DestructibleRenderable () |
Destructible renderable API. The destructible renderable contains rendering information for an DestructibleActor.
virtual nvidia::apex::DestructibleRenderable::~DestructibleRenderable | ( | ) | [inline, protected, virtual] |
virtual RenderMeshActor* nvidia::apex::DestructibleRenderable::getRenderMeshActor | ( | DestructibleActorMeshType::Enum | type = DestructibleActorMeshType::Skinned | ) | const [pure virtual] |
Get the render mesh actor for the specified mesh type.