Public Member Functions | Protected Member Functions
nvidia::apex::DestructibleActorJoint Class Reference

#include <DestructibleActorJoint.h>

List of all members.

Public Member Functions

virtual PxJoint * joint ()=0

Protected Member Functions

virtual ~DestructibleActorJoint ()

Detailed Description

Destructible actor joint - a wrapper for an PxJoint. This needs to be used because APEX may need to replace an PxJoint when fracturing occurs. Always use the joint() method to get the currently valid joint.


Constructor & Destructor Documentation

virtual nvidia::apex::DestructibleActorJoint::~DestructibleActorJoint ( ) [inline, protected, virtual]

Member Function Documentation

virtual PxJoint* nvidia::apex::DestructibleActorJoint::joint ( ) [pure virtual]

PhysX SDK 3.X Access to the {xJoint represented by the DestructibleActorJoint. This is a temporary interface, and there are some shortcomings and restrictions: 1) The user will have to upcast the result of joint() to the correct joint type in order to access the interface for derived joints. 2) The user must never delete the joint using the PhysX SDK. To release this joint, simply use the release() method of this object (defined in the ApexInterface base class).


The documentation for this class was generated from the following file:

Generated on Sat Dec 1 2018 15:51:53

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