#include <DestructibleActorJoint.h>
Public Member Functions | |
virtual PxJoint * | joint ()=0 |
Protected Member Functions | |
virtual | ~DestructibleActorJoint () |
Destructible actor joint - a wrapper for an PxJoint. This needs to be used because APEX may need to replace an PxJoint when fracturing occurs. Always use the joint() method to get the currently valid joint.
virtual nvidia::apex::DestructibleActorJoint::~DestructibleActorJoint | ( | ) | [inline, protected, virtual] |
virtual PxJoint* nvidia::apex::DestructibleActorJoint::joint | ( | ) | [pure virtual] |
PhysX SDK 3.X Access to the {xJoint represented by the DestructibleActorJoint. This is a temporary interface, and there are some shortcomings and restrictions: 1) The user will have to upcast the result of joint() to the correct joint type in order to access the interface for derived joints. 2) The user must never delete the joint using the PhysX SDK. To release this joint, simply use the release() method of this object (defined in the ApexInterface base class).