The IOFx provides the ability to control the parameters that determine if the particles should be drawn as meshes or as sprites. The parameters that determine how the mesh or sprites are drawn are also in the IOFx asset. These parameters are described in the documents referenced below:
There are two types of IOFx modifiers, Spawn Modifiers that set the characteristics of the particles when they are emitted and Continuous Modifiers that update the particles over time. Characteristics such as the way the particles move, their size, and color can be set and modified. There are modifiers that change the characteristics over time, particle density, velocity, and in a random manner constrained by authorable limits.
The list of parameters and their descriptions for the various modifiers are described here:
Notes:
IOFx Example