Public Member Functions | Public Attributes
nvidia::apex::IofxMeshRenderLayout Struct Reference

Describes the layout for mesh rendering. More...

#include <IofxRenderCallback.h>

List of all members.

Public Member Functions

 IofxMeshRenderLayout (void)
void setDefaults ()
 Reset to default values.
bool isValid (void) const
 Check if parameter's values are correct.
bool isTheSameAs (const IofxMeshRenderLayout &other) const
 Check if this object is the same as other.

Public Attributes

UserRenderBufferDesc bufferDesc
 Render buffer desc.
uint32_t offsets [IofxMeshRenderLayoutElement::MAX_COUNT]
 Array of the corresponding offsets (in bytes) for each layout element.
uint32_t stride
 The stride between objects in render buffer.

Detailed Description

Describes the layout for mesh rendering.


Constructor & Destructor Documentation

nvidia::apex::IofxMeshRenderLayout::IofxMeshRenderLayout ( void  ) [inline]

Member Function Documentation

bool nvidia::apex::IofxMeshRenderLayout::isTheSameAs ( const IofxMeshRenderLayout other) const [inline]

Check if this object is the same as other.

bool nvidia::apex::IofxMeshRenderLayout::isValid ( void  ) const [inline]

Check if parameter's values are correct.

void nvidia::apex::IofxMeshRenderLayout::setDefaults ( ) [inline]

Reset to default values.


Member Data Documentation

Render buffer desc.

uint32_t nvidia::apex::IofxMeshRenderLayout::offsets[IofxMeshRenderLayoutElement::MAX_COUNT]

Array of the corresponding offsets (in bytes) for each layout element.

The stride between objects in render buffer.


The documentation for this struct was generated from the following file:

Generated on Sat Dec 1 2018 15:52:37

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