Public Types
nvidia::apex::TextureUVOrigin Struct Reference

Texture UV direction convention. More...

#include <UserRenderVertexBufferDesc.h>

List of all members.

Public Types

enum  Enum {
  ORIGIN_TOP_LEFT = 0,
  ORIGIN_TOP_RIGHT = 1,
  ORIGIN_BOTTOM_LEFT = 2,
  ORIGIN_BOTTOM_RIGHT = 3,
  ORIGIN_UNKNOWN = 0xFFFFFFFF
}
 Enum of texture UV directions types. More...

Detailed Description

Texture UV direction convention.


Member Enumeration Documentation

Enum of texture UV directions types.

Enumerator:
ORIGIN_TOP_LEFT 

Origin is at top left.

ORIGIN_TOP_RIGHT 

Origin is at top right.

ORIGIN_BOTTOM_LEFT 

Origin is at bottom left.

ORIGIN_BOTTOM_RIGHT 

Origin is at bottom right.

ORIGIN_UNKNOWN 

Unknown origin.


The documentation for this struct was generated from the following file:

Generated on Sat Dec 1 2018 15:52:11

Copyright © 2012-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.