Public Types
nvidia::apex::RenderVertexSemantic Struct Reference

Potential semantics of a vertex buffer. More...

#include <UserRenderVertexBufferDesc.h>

List of all members.

Public Types

enum  Enum {
  CUSTOM = -1,
  POSITION = 0,
  NORMAL,
  TANGENT,
  BINORMAL,
  COLOR,
  TEXCOORD0,
  TEXCOORD1,
  TEXCOORD2,
  TEXCOORD3,
  BONE_INDEX,
  BONE_WEIGHT,
  DISPLACEMENT_TEXCOORD,
  DISPLACEMENT_FLAGS,
  NUM_SEMANTICS
}
 Enum of vertex buffer semantics types. More...

Detailed Description

Potential semantics of a vertex buffer.


Member Enumeration Documentation

Enum of vertex buffer semantics types.

Enumerator:
CUSTOM 

User-defined.

POSITION 

Position of vertex.

NORMAL 

Normal at vertex.

TANGENT 

Tangent at vertex.

BINORMAL 

Binormal at vertex.

COLOR 

Color at vertex.

TEXCOORD0 

Texture coord 0 of vertex.

TEXCOORD1 

Texture coord 1 of vertex.

TEXCOORD2 

Texture coord 2 of vertex.

TEXCOORD3 

Texture coord 3 of vertex.

BONE_INDEX 

Bone index of vertex.

BONE_WEIGHT 

Bone weight of vertex.

DISPLACEMENT_TEXCOORD 

X Displacement map texture coord of vertex.

DISPLACEMENT_FLAGS 

Displacement map flags of vertex.

NUM_SEMANTICS 

Count of standard semantics, not a valid semantic.


The documentation for this struct was generated from the following file:

Generated on Sat Dec 1 2018 15:52:11

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