Return data from raycasting an RenderMeshActor. More...
#include <RenderMeshActor.h>
Public Attributes | |
float | time |
uint32_t | partIndex |
uint32_t | submeshIndex |
uint32_t | vertexIndices [3] |
PxVec3 | normal |
PxVec3 | tangent |
PxVec3 | binormal |
Return data from raycasting an RenderMeshActor.
The lighting binormal at the hit point, if the vertex format supports this. Otherwise set to (0,0,0).
The lighting normal at the hit point, if the vertex format supports this. Otherwise set to (0,0,0).
The part index containing the hit triangle.
The submesh index of the triangle hit.
The lighting tangent at the hit point, if the vertex format supports this. Otherwise set to (0,0,0).
The time to the hit point. That is, the hit point is given by worldOrig + time*worldDisp.
The vertex indices of the triangle hit.