IofxSpriteRenderData stores sprite render data for one IOFX Renderable. More...
#include <IofxRenderable.h>
Public Attributes | |
uint32_t | visibleCount |
number of visible particles (if sprite depth sorting is enabled, includes only particles in front of the view frustrum) | |
const IofxSpriteSharedRenderData * | sharedRenderData |
reference to Sprite shared render data |
IofxSpriteRenderData stores sprite render data for one IOFX Renderable.