#include <ModuleDestructible.h>
Public Attributes | |
nvidia::DestructibleActor * | destructible |
The destructible hit by the impacting actor. | |
PxVec3 | direction |
The position, in world space, from which the damage is applied. | |
physx::PxActor const * | impactDamageActor |
Other PhysX actor that caused damage. |
Extended damage event data, used for impact damage reports