A less inefficient triangle description used for authoring. More...
#include <RenderMeshAsset.h>
Public Member Functions | |
PxVec3 | calculateNormal () const |
Returns an unnormalized normal, in general. | |
Public Attributes | |
Vertex | vertices [3] |
The three verts that define the triangle. | |
int32_t | submeshIndex |
The submesh to which this triangle belongs. | |
uint32_t | smoothingMask |
Smoothing mask. | |
uint32_t | extraDataIndex |
Index of extra data. |
A less inefficient triangle description used for authoring.